QPerVertexColorMaterial Class
class Qt3DExtras::QPerVertexColorMaterialThe QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...
Header: | #include <QPerVertexColorMaterial> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Inherits: | Qt3DRender::QMaterial |
Public Functions
QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QPerVertexColorMaterial() |
Detailed Description
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rough surface reflections with the lights
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Member Function Documentation
[explicit]
QPerVertexColorMaterial::QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr)
Constructs a new QPerVertexColorMaterial instance with parent object parent.
[virtual]
QPerVertexColorMaterial::~QPerVertexColorMaterial()
Destroys the QPerVertexColorMaterial
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