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The QtEnumPropertyManager provides and manages enum properties. More...
#include <QtEnumPropertyManager>
Inherits QtAbstractPropertyManager.
The QtEnumPropertyManager provides and manages enum properties.
Each enum property has an associated list of enum names which can be retrieved using the enumNames() function, and set using the corresponding setEnumNames() function. An enum property's value is represented by an index in this list, and can be retrieved and set using the value() and setValue() slots respectively.
Each enum value can also have an associated icon. The mapping from values to icons can be set using the setEnumIcons() function and queried with the enumIcons() function.
In addition, QtEnumPropertyManager provides the valueChanged() signal which is emitted whenever a property created by this manager changes. The enumNamesChanged() or enumIconsChanged() signal is emitted whenever the list of enum names or icons is altered.
See also QtAbstractPropertyManager and QtEnumEditorFactory.
Creates a manager with the given parent.
Destroys this manager, and all the properties it has created.
Returns the given property's map of enum values to their icons.
See also value() and setEnumIcons().
This signal is emitted whenever a property created by this manager changes its enum icons, passing a pointer to the property and the new mapping of values to icons as parameters.
See also setEnumIcons().
Returns the given property's list of enum names.
See also value() and setEnumNames().
This signal is emitted whenever a property created by this manager changes its enum names, passing a pointer to the property and the new names as parameters.
See also setEnumNames().
Sets the given property's map of enum values to their icons to enumIcons.
Each enum value can have associated icon. This association is represented with passed enumIcons map.
See also enumIcons(), enumNames(), and enumNamesChanged().
Sets the given property's list of enum names to enumNames. The property's current value is reset to 0 indicating the first item of the list.
If the specified enumNames list is empty, the property's current value is set to -1.
See also enumNames() and enumNamesChanged().
Sets the value of the given property to value.
The specified value must be less than the size of the given property's enumNames() list, and larger than (or equal to) 0.
See also value() and valueChanged().
Returns the given property's value which is an index in the list returned by enumNames()
If the given property is not managed by this manager, this function returns -1.
See also enumNames() and setValue().
This signal is emitted whenever a property created by this manager changes its value, passing a pointer to the property and the new value as parameters.
See also setValue().
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