迭代函数系统的分形

相关文档: 迭代函数系统(IFS)

_images/fractal_ifs01.png
# -*- coding: utf-8 -*-
import numpy as np
import matplotlib.pyplot as pl
import time

# 蕨类植物叶子的迭代函数和其概率值
eq1 = np.array([[0,0,0],[0,0.16,0]])
p1 = 0.01

eq2 = np.array([[0.2,-0.26,0],[0.23,0.22,1.6]])
p2 = 0.07

eq3 = np.array([[-0.15, 0.28, 0],[0.26,0.24,0.44]])
p3 = 0.07

eq4 = np.array([[0.85, 0.04, 0],[-0.04, 0.85, 1.6]])
p4 = 0.85

def ifs(p, eq, init, n):
    """
    进行函数迭代
    p: 每个函数的选择概率列表
    eq: 迭代函数列表
    init: 迭代初始点
    n: 迭代次数
    
    返回值: 每次迭代所得的X坐标数组, Y坐标数组, 计算所用的函数下标    
    """

    # 迭代向量的初始化
    pos = np.ones(3, dtype=np.float)
    pos[:2] = init
    
    # 通过函数概率,计算函数的选择序列
    p = np.add.accumulate(p)    
    rands = np.random.rand(n)
    select = np.ones(n, dtype=np.int)*(n-1)
    for i, x in enumerate(p[::-1]):
        select[rands<x] = len(p)-i-1
    
    # 结果的初始化
    result = np.zeros((n,2), dtype=np.float)
    c = np.zeros(n, dtype=np.float)
    
    for i in xrange(n):
        eqidx = select[i] # 所选的函数下标
        tmp = np.dot(eq[eqidx], pos) # 进行迭代
        pos[:2] = tmp # 更新迭代向量

        # 保存结果
        result[i] = tmp
        c[i] = eqidx
        
    return result[:,0], result[:, 1], c

start = time.clock()
x, y, c = ifs([p1,p2,p3,p4],[eq1,eq2,eq3,eq4], [0,0], 100000)
print time.clock() - start
pl.figure(figsize=(6,6))
pl.subplot(121)
pl.scatter(x, y, s=1, c="g", marker="s", linewidths=0)
pl.axis("equal")
pl.axis("off")
pl.subplot(122)
pl.scatter(x, y, s=1,c = c, marker="s", linewidths=0)
pl.axis("equal")
pl.axis("off")
pl.subplots_adjust(left=0,right=1,bottom=0,top=1,wspace=0,hspace=0)
pl.gcf().patch.set_facecolor("white")
pl.show()

迭代函数系统设计器

# -*- coding: utf-8 -*-
from enthought.traits.ui.api import *
from enthought.traits.ui.menu import OKCancelButtons
from enthought.traits.api import *
from enthought.traits.ui.wx.editor import Editor

import matplotlib
# matplotlib采用WXAgg为后台,这样才能将绘图控件嵌入以wx为后台界面库的traitsUI窗口中
matplotlib.use("WXAgg")
from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigureCanvas
from matplotlib.figure import Figure

import numpy as np
import thread
import time
import wx
import pickle

ITER_COUNT = 4000 # 一次ifs迭代的点数
ITER_TIMES = 10   # 总共调用ifs的次数

def triangle_area(triangle):
    """
    计算三角形的面积
    """
    A = triangle[0]
    B = triangle[1]
    C = triangle[2]
    AB = A-B
    AC = A-C
    return np.abs(np.cross(AB,AC))/2.0

def solve_eq(triangle1, triangle2):
    """
    解方程,从triangle1变换到triangle2的变换系数
        triangle1,2是二维数组:
        x0,y0
        x1,y1
        x2,y2
    """
    x0,y0 = triangle1[0]
    x1,y1 = triangle1[1]
    x2,y2 = triangle1[2]
    
    a = np.zeros((6,6), dtype=np.float)
    b = triangle2.reshape(-1)
    a[0, 0:3] = x0,y0,1
    a[1, 3:6] = x0,y0,1
    a[2, 0:3] = x1,y1,1
    a[3, 3:6] = x1,y1,1
    a[4, 0:3] = x2,y2,1
    a[5, 3:6] = x2,y2,1
    
    c = np.linalg.solve(a, b)
    c.shape = (2,3)
    return c
    
def ifs(p, eq, init, n):
    """
    进行函数迭代
    p: 每个函数的选择概率列表
    eq: 迭代函数列表
    init: 迭代初始点
    n: 迭代次数
    
    返回值: 每次迭代所得的X坐标数组, Y坐标数组, 计算所用的函数下标    
    """

    # 迭代向量的初始化
    pos = np.ones(3, dtype=np.float)
    pos[:2] = init
    
    # 通过函数概率,计算函数的选择序列
    p = np.add.accumulate(p)    
    rands = np.random.rand(n)
    select = np.ones(n, dtype=np.int)*(n-1)
    for i, x in enumerate(p[::-1]):
        select[rands<x] = len(p)-i-1
    
    # 结果的初始化
    result = np.zeros((n,2), dtype=np.float)
    c = np.zeros(n, dtype=np.float)
    
    for i in xrange(n):
        eqidx = select[i] # 所选的函数下标
        tmp = np.dot(eq[eqidx], pos) # 进行迭代
        pos[:2] = tmp # 更新迭代向量

        # 保存结果
        result[i] = tmp
        c[i] = eqidx
        
    return result[:,0], result[:, 1], c   
   
class _MPLFigureEditor(Editor):
    """
    使用matplotlib figure的traits编辑器
    """
    scrollable = True

    def init(self, parent):
        self.control = self._create_canvas(parent)

    def update_editor(self):
        pass

    def _create_canvas(self, parent):
        panel = wx.Panel(parent, -1, style=wx.CLIP_CHILDREN)
        sizer = wx.BoxSizer(wx.VERTICAL)
        panel.SetSizer(sizer)
        mpl_control = FigureCanvas(panel, -1, self.value)
        sizer.Add(mpl_control, 1, wx.LEFT | wx.TOP | wx.GROW)          
        self.value.canvas.SetMinSize((10,10))
        return panel

class MPLFigureEditor(BasicEditorFactory):
    """
    相当于traits.ui中的EditorFactory,它返回真正创建控件的类
    """    
    klass = _MPLFigureEditor

class IFSTriangles(HasTraits):
    """
    三角形编辑器
    """
    version = Int(0) # 三角形更新标志
    
    def __init__(self, ax):
        super(IFSTriangles, self).__init__()
        self.colors = ["r","g","b","c","m","y","k"]        
        self.points = np.array([(0,0),(2,0),(2,4),(0,1),(1,1),(1,3),(1,1),(2,1),(2,3)], dtype=np.float)
        self.equations = self.get_eqs()
        self.ax = ax
        self.ax.set_ylim(-10,10)
        self.ax.set_xlim(-10,10)           
        canvas = ax.figure.canvas
        # 绑定canvas的鼠标事件
        canvas.mpl_connect('button_press_event', self.button_press_callback)
        canvas.mpl_connect('button_release_event', self.button_release_callback)        
        canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)    
        self.canvas = canvas
        self._ind = None
        self.background = None
        self.update_lines()
        
    def refresh(self):
        """
        重新绘制所有的三角形
        """
        self.update_lines()
        self.canvas.draw()
        self.version += 1        
        
    def del_triangle(self):
        """
        删除最后一个三角形
        """
        self.points = self.points[:-3].copy()
        self.refresh()
        
    def add_triangle(self):
        """
        添加一个三角形
        """
        self.points = np.vstack((self.points, np.array([(0,0),(1,0),(0,1)],dtype=np.float)))
        self.refresh()
        
    def set_points(self, points):
        """
        直接设置三角形定点
        """
        self.points = points.copy()
        self.refresh()      
        
    def get_eqs(self):
        """
        计算所有的仿射方程
        """
        eqs = []
        for i in range(1,len(self.points)/3):
            eqs.append( solve_eq( self.points[:3,:], self.points[i*3:i*3+3,:]) )
        return eqs
            
    def get_areas(self):
        """
        通过三角形的面积计算仿射方程的迭代概率
        """
        areas = []
        for i in range(1, len(self.points)/3):
            areas.append( triangle_area(self.points[i*3:i*3+3,:]) )
        s = sum(areas)
        return [x/s for x in areas]
        
    def update_lines(self):
        """
        重新绘制所有的三角形
        """
        del self.ax.lines[:]
        for i in xrange(0,len(self.points),3):
            color = self.colors[i/3%len(self.colors)]
            x0, x1, x2 = self.points[i:i+3, 0]
            y0, y1, y2 = self.points[i:i+3, 1]
            type = color+"%so" 
            if i==0:
                linewidth = 3
            else:
                linewidth = 1
            self.ax.plot([x0,x1],[y0,y1], type % "-", linewidth=linewidth)
            self.ax.plot([x1,x2],[y1,y2], type % "--", linewidth=linewidth)
            self.ax.plot([x0,x2],[y0,y2], type % ":", linewidth=linewidth)
    
        self.ax.set_ylim(-10,10)
        self.ax.set_xlim(-10,10)        
    
    def button_release_callback(self, event):
        """
        鼠标按键松开事件
        """
        self._ind = None

    def button_press_callback(self, event):
        """
        鼠标按键按下事件
        """
        if event.inaxes!=self.ax: return
        if event.button != 1: return
        self._ind = self.get_ind_under_point(event.xdata, event.ydata)
        
    def get_ind_under_point(self, mx, my):
        """
        找到距离mx, my最近的顶点
        """
        for i, p in enumerate(self.points):
            if abs(mx-p[0]) < 0.5 and abs(my-p[1])< 0.5:
                return i
        return None
        
    def motion_notify_callback(self, event):
        """
        鼠标移动事件
        """
        self.event = event
        if self._ind is None: return
        if event.inaxes != self.ax: return
        if event.button != 1: return
        x,y = event.xdata, event.ydata
        
        #更新定点坐标
        self.points[self._ind,:] = [x, y]
        
        i = self._ind / 3 * 3
        # 更新顶点对应的三角形线段
        x0, x1, x2 = self.points[i:i+3, 0]
        y0, y1, y2 = self.points[i:i+3, 1]        
        self.ax.lines[i].set_data([x0,x1],[y0,y1])
        self.ax.lines[i+1].set_data([x1,x2],[y1,y2])
        self.ax.lines[i+2].set_data([x0,x2],[y0,y2])
        
        # 背景为空时,捕捉背景
        if self.background == None:
            self.ax.clear()
            self.ax.set_axis_off()
            self.canvas.draw()
            self.background = self.canvas.copy_from_bbox(self.ax.bbox)
            self.update_lines()
            
        # 快速绘制所有三角形
        self.canvas.restore_region(self.background) #恢复背景
        # 绘制所有三角形
        for line in self.ax.lines:
            self.ax.draw_artist(line)
        self.canvas.blit(self.ax.bbox)
        
        self.version += 1
        
class AskName(HasTraits):
    name = Str("")
    view = View(
        Item("name", label = u"名称"),
        kind = "modal",
        buttons = OKCancelButtons 
    )
    
class IFSHandler(Handler):
    """
    在界面显示之前需要初始化的内容
    """
    def init(self, info):
        info.object.init_gui_component()
        return True
        
class IFSDesigner(HasTraits):
    figure = Instance(Figure) # 控制绘图控件的Figure对象
    ifs_triangle = Instance(IFSTriangles)
    add_button = Button(u"添加三角形")
    del_button = Button(u"删除三角形")
    save_button = Button(u"保存当前IFS")
    unsave_button = Button(u"删除当前IFS")
    clear = Bool(True)
    exit = Bool(False)
    ifs_names = List()
    ifs_points = List()
    current_name = Str
    
    view = View(
        VGroup(
            HGroup(
                Item("add_button"),
                Item("del_button"),
                Item("current_name", editor = EnumEditor(name="object.ifs_names")),
                Item("save_button"),                
                Item("unsave_button"),
                show_labels = False
            ),
            Item("figure", editor=MPLFigureEditor(), show_label=False, width=600),
        ),
        resizable = True,
        height = 350,
        width = 600,
        title = u"迭代函数系统设计器",
        handler = IFSHandler()
    )
    
    def _current_name_changed(self):
        self.ifs_triangle.set_points( self.ifs_points[ self.ifs_names.index(self.current_name) ] )

            
    def _add_button_fired(self):
        """
        添加三角形按钮事件处理
        """
        self.ifs_triangle.add_triangle()
        
    def _del_button_fired(self):
        self.ifs_triangle.del_triangle()
        
    def _unsave_button_fired(self):
        if self.current_name in self.ifs_names:
            index = self.ifs_names.index(self.current_name)
            del self.ifs_names[index]
            del self.ifs_points[index]
            self.save_data()
        
    def _save_button_fired(self):
        """
        保存按钮处理
        """
        ask = AskName(name = self.current_name)
        if ask.configure_traits():
            if ask.name not in self.ifs_names:
                self.ifs_names.append( ask.name )
                self.ifs_points.append( self.ifs_triangle.points.copy() )
            else:
                index = self.ifs_names.index(ask.name)
                self.ifs_names[index] = ask.name
                self.ifs_points[index] = self.ifs_triangle.points.copy()    
            self.save_data()
    
    def save_data(self):               
        with file("IFS.data", "wb") as f:
            pickle.dump(self.ifs_names[:], f) # ifs_names不是list,因此需要先转换为list
            for data in self.ifs_points:
                np.save(f, data) # 保存多个数组

    def ifs_calculate(self):
        """
        在别的线程中计算
        """
        def draw_points(x, y, c):
            if len(self.ax2.collections) < ITER_TIMES:
                try:
                    self.ax2.scatter(x, y, s=1, c=c, marker="s", linewidths=0)
                    self.ax2.set_axis_off()
                    self.ax2.axis("equal")
                    self.figure.canvas.draw()   
                except:
                    pass
                
        def clear_points():
            self.ax2.clear()

        while 1:
            try:
                if self.exit == True:
                    break
                if self.clear == True:
                    self.clear = False
                    self.initpos = [0, 0]
                    # 不绘制迭代的初始100个点
                    x, y, c = ifs( self.ifs_triangle.get_areas(), self.ifs_triangle.get_eqs(), self.initpos, 100)
                    self.initpos = [x[-1], y[-1]]
                    self.ax2.clear()
    
                x, y, c = ifs( self.ifs_triangle.get_areas(), self.ifs_triangle.get_eqs(), self.initpos, ITER_COUNT)
                if np.max(np.abs(x)) < 1000000 and np.max(np.abs(y)) < 1000000:
                    self.initpos = [x[-1], y[-1]]
                    wx.CallAfter( draw_points, x, y, c )
                time.sleep(0.05)
            except:
                pass
    
    @on_trait_change("ifs_triangle.version")
    def on_ifs_version_changed(self):
        """
        当三角形更新时,重新绘制所有的迭代点
        """
        self.clear = True
        
    def _figure_default(self):
        """
        figure属性的缺省值,直接创建一个Figure对象
        """
        figure = Figure()
        self.ax = figure.add_subplot(121)
        self.ax2 = figure.add_subplot(122)
        self.ax2.set_axis_off()
        self.ax.set_axis_off()    
        figure.subplots_adjust(left=0,right=1,bottom=0,top=1,wspace=0,hspace=0)
        figure.patch.set_facecolor("w")
        return figure   
       
    def init_gui_component(self):
        self.ifs_triangle = IFSTriangles(self.ax)
        self.figure.canvas.draw()
        thread.start_new_thread( self.ifs_calculate, ())     
        try:
            with file("ifs.data","rb") as f:
                self.ifs_names = pickle.load(f)
                self.ifs_points = []
                for i in xrange(len(self.ifs_names)):
                    self.ifs_points.append(np.load(f))            

            if len(self.ifs_names) > 0:
                self.current_name = self.ifs_names[-1]
        except:
            pass        

designer = IFSDesigner()
designer.configure_traits()
designer.exit = True

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