A fixed tone sequence is one that is predefined in DevSound and referenced by a number. To play a fixed tone sequence do the following:
Use the CMMFDevSound::NewL()
method to construct a
new instance of DevSound.
After construction, use an
CMMFDevSound::InitializeL()
method to initialize DevSound
to play tones. This method requires that you specify the DevSound observer
class to handle callbacks.
Once initialization has completed, successfully or otherwise, DevSound
calls the MDevSoundObserver::InitializeComplete()
function.
The following settings can be configured before or during tone play:
To return the number of available predefined tone sequences, use
the CMMFDevSound::FixedSequenceCount()
method:
IMPORT_C TInt FixedSequenceCount();
This is the number of fixed sequences supported by DevSound by default.
To return the name assigned to a specific predefined tone sequence,
use the CMMFDevSound::FixedSequenceName()
method:
IMPORT_C const TDesC &FixedSequenceName(TInt aSequenceNumber);
This method has one parameter, aSequenceNumber
, the
index identifying the specific predefined tone sequence and returns a reference
to a descriptor containing the fixed sequence name indexed by
aSequenceNumber
.
To change the volume of the audio device to a specific value, use
the CMMFDevSound::SetVolume()
function. The volume can be
set to any value from 0 to CMMFDevSound::MaxVolume()
.
To define a period over which the volume rises from 0 to the normal
volume level, use the CMMFDevSound::SetVolumeRamp()
function.
Note: The
CMMFDevSound::SetVolumeRamp()
function is only available
during tone play.
To set the speaker balance, use the
CMMFDevSound::SetPlayBalanceL()
function. This function
has two parameters:
aLeftPercentage
- the left speaker volume
percentage.
aRightPercentage
- the right speaker volume
percentage.
To set the priority setting for this instance of DevSound to access
the audio device, use the
CMMFDevSound::SetPrioritySettings()
method. Priority
settings are used by the Audio Policy component to resolve multiple requests to
access the audio hardware.
To start playing a fixed tone sequence, use the
CMMFDevSound::PlayFixedSequenceL()
method:
IMPORT_C void PlayFixedSequenceL(TInt aSequenceNumber);
This method has one parameter, aSequenceNumber
, the index
identifying the specific predefined tone sequence to be played.
When an attempt to play a fixed tone sequence has completed,
successfully or otherwise, DevSound calls the
MDevSoundObserver::ToneFinished()
function.
Note: Further calls to
CMMFDevSound::PlayFixedSequenceL()
can be made both before
and after the MDevSoundObserver::ToneFinished()
callback
is received.