Use the CMMFDevSound::NewL()
method to construct a
new instance of DevSound.
After construction, use an
CMMFDevSound::InitializeL()
method to initialize DevSound
to play tones. This method requires that you specify the DevSound observer
class to handle callbacks.
Once initialization has completed, successfully or otherwise, DevSound
calls the MDevSoundObserver::InitializeComplete()
function.
The following settings can be configured before or during tone play:
To change the volume of the audio device to a specific value, use
the CMMFDevSound::SetVolume()
function. The volume can be
set to any value from 0 to CMMFDevSound::MaxVolume()
.
To define a period over which the volume rises from 0 to the normal
volume level, use the CMMFDevSound::SetVolumeRamp()
function.
Note: The
CMMFDevSound::SetVolumeRamp()
function is only available
during tone play.
To set the speaker balance, use the
CMMFDevSound::SetPlayBalanceL()
function. This function
has two parameters:
aLeftPercentage
- the left speaker volume
percentage.
aRightPercentage
- the right speaker volume
percentage.
To set the priority setting for this instance of DevSound to access
the audio device, use the
CMMFDevSound::SetPrioritySettings()
method. Priority
settings are used by the Audio Policy component to resolve multiple requests to
access the audio hardware.
To start playing a tone sequence, use the
CMMFDevSound::PlayToneSequenceL()
method:
IMPORT_C void PlayToneSequenceL(const TDesC8 &aData);
This method has one parameter, &aData
, the tone
sequence that is to be played.
When an attempt to play a tone sequence has completed, successfully or
otherwise, DevSound calls the
MDevSoundObserver::ToneFinished()
function. If a tone
sequence is not valid, MDevSoundObserver::ToneFinished()
returns with an error of KErrCorrupt
.
Note: Further calls to
CMMFDevSound::PlayToneSequenceL()
can be made both before
and after the MDevSoundObserver::ToneFinished()
callback
is received.