Location:
animation.h
class CAnimation : public CBase;
Pure virtual base class for animations.
This defines an abstracted interface between a client application and an animation. Most of the implementation details are handled by an animator plugin. The source of the animation data and its interpretation are usually handled by a data provider.
CBase
- Base class for all classes to be instantiated on the heap
CAnimation
- Pure virtual base class for animations
Defined in CAnimation
:
Freeze()
, Hold()
, Pause()
, Resume()
, SetPosition()
, Start()
, Stop()
, Unfreeze()
, Unhold()
Inherited from CBase
:
Delete()
,
Extension_()
,
operator new()
virtual void Start(const TAnimationConfig &aConfig)=0;
Causes the animation to start, at the first time step or logical equivalent. If the animation is already running, it rewinds.
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virtual void Hold()=0;
Puts an animation on hold, which is similar to pause, but keeps track of the time steps passing and catches up when resumed. This can be used to temporarily cease processing an animation without it getting out of step with others.
virtual void SetPosition(const TPoint &aPoint)=0;
Sets the coordinates of the animation. This generally refers to the top left corner of the total area the animation covers.
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virtual void Freeze()=0;
Causes whatever ticker this animation provides to its animator to be frozen untill a corresponding call to unfreeze.
You should not normally need to call this function.
virtual void Unfreeze()=0;
Causes whatever ticker this animation provides to its animator to be unfrozen.
You should not normally need to call this function.