Location:
videoplayhwdevice.h
class CMMFVideoPlayHwDevice : public CMMFVideoHwDevice;
A base class for all video playback (decoder and post-processor) hardware devices. Since both decoders and post-processors can implement post-processing functionality, this class includes all post-processing related methods. The main difference between decoder and post-processor devices is that decoders can input coded data and write decoded pictures to another device, while post-processor devices can accept decoded pictures from the client or from another device.
CBase
- Base class for all classes to be instantiated on the heap
CMMFVideoHwDevice
- CMMFVideoHwDevice is a base class for all video hardware devices
CMMFVideoPlayHwDevice
- A base class for all video playback (decoder and post-processor) hardware devices
Defined in CMMFVideoPlayHwDevice
:
AbortDirectScreenAccess()
, CancelTimedSnapshot()
, CommitL()
, FreezePicture()
, GetComplexityLevelInfo()
, GetOutputFormatListL()
, GetPictureCounters()
, GetSnapshotL()
, GetSupportedSnapshotFormatsL()
, GetTimedSnapshotL()
, GetTimedSnapshotL()
, Initialize()
, InputEnd()
, IsPlaying()
, NumComplexityLevels()
, Pause()
, PictureBufferBytes()
, PlaybackPosition()
, PostProcessorInfoLC()
, Redraw()
, ReleaseFreeze()
, Resume()
, ReturnPicture()
, Revert()
, SetClockSource()
, SetComplexityLevel()
, SetInputCropOptionsL()
, SetOutputCropOptionsL()
, SetOutputFormatL()
, SetPauseOnClipFail()
, SetPosition()
, SetPostProcSpecificOptionsL()
, SetPostProcessTypesL()
, SetRotateOptionsL()
, SetScaleOptionsL()
, SetScreenClipRegion()
, SetVideoDestScreenL()
, SetYuvToRgbOptionsL()
, SetYuvToRgbOptionsL()
, Start()
, StartDirectScreenAccessL()
, Stop()
Inherited from CBase
:
Delete()
,
Extension_()
,
operator new()
Inherited from CMMFVideoHwDevice
:
CustomInterface()
virtual CPostProcessorInfo *PostProcessorInfoLC()=0;
Retrieves post-processing information about this hardware device. The device creates a CPostProcessorInfo
structure, fills it with correct data, pushes it to the cleanup stack and returns it. The client will delete the object when
it is no longer needed.
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virtual void GetOutputFormatListL(RArray< TUncompressedVideoFormat > &aFormats)=0;
"This method may only be called before the hwdevice has been initialized using Initialize()."
Retrieves the list of the output formats that the device supports. The list is ordered in plug-in preference order, with the preferred formats at the beginning of the list. The list can depend on the device source format, and therefore SetSourceFormatL() must be called before calling this method.
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virtual void SetOutputFormatL(const TUncompressedVideoFormat &aFormat)=0;
"This method may only be called before the hwdevice has been initialized using Initialize()."
Sets the device output format.
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virtual void SetClockSource(MMMFClockSource *aClock)=0;
"This method can only be called before the hwdevice has been initialized with Initialize()."
Sets the clock source to use for video timing. If no clock source is set. video playback will not be synchronized, but will proceed as fast as possible, depending on input data and output buffer availability.
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virtual void SetVideoDestScreenL(TBool aScreen)=0;
"This method can only be called before the hwdevice has been initialized with Initialize()."
Sets the device video output destination. The destination can be the screen (using direct screen access) or memory buffers. By default memory buffers are used. If data is written to another device, this method is ignored, and suitable memory buffers are always used.
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virtual void SetPostProcessTypesL(TUint32 aPostProcCombination)=0;
"This method can be called either before or after the hwdevice has been initialized with Initialize()
. If called after initialization, the change must only be committed when CommitL()
is called."
Sets the post-processing types to be used.
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virtual void SetInputCropOptionsL(const TRect &aRect)=0;
"This method can be called either before or after the hwdevice has been initialized with Initialize()
. If called after initialization, the change must only be committed when CommitL()
is called."
Sets post-processing options for input (pan-scan) cropping.
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virtual void SetYuvToRgbOptionsL(const TYuvToRgbOptions &aOptions, const TYuvFormat &aYuvFormat, TRgbFormat aRgbFormat)=0;
"This method can be called either before or after the hwdevice has been initialized with Initialize()
. If called after initialization, the change must only be committed when CommitL()
is called."
Sets post-processing options for YUV to RGB color space conversion. Specifies the input YUV and output RGB formats to use
explicitly. SetSourceFormatL(), SetOutputFormatL()
, and SetPostProcessTypesL()
must be called before this method is used.
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virtual void SetYuvToRgbOptionsL(const TYuvToRgbOptions &aOptions)=0;
"This method can be called either before or after the hwdevice has been initialized with Initialize()
. If called after initialization, the change must only be committed when CommitL()
is called."
Sets post-processing options for YUV to RGB color space conversion. Uses the device input and output formats. For decoder
devices the default YUV format used is the format specified in the input bitstream. SetSourceFormatL(), SetOutputFormatL()
, and SetPostProcessTypesL()
must be called before this method is used.
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virtual void SetRotateOptionsL(TRotationType aRotationType)=0;
"This method can be called either before or after the hwdevice has been initialized with Initialize()
. If called after initialization, the change must only be committed when CommitL()
is called."
Sets post-processing options for rotation. SetPostProcessTypesL()
must be called before this method is used.
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virtual void SetScaleOptionsL(const TSize &aTargetSize, TBool aAntiAliasFiltering)=0;
"This method can be called either before or after the hwdevice has been initialized with Initialize()
. If called after initialization, the change must only be committed when CommitL()
is called."
Sets post-processing options for scaling. SetPostProcessTypesL()
must be called before this method is used.
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virtual void SetOutputCropOptionsL(const TRect &aRect)=0;
"This method can be called either before or after the hwdevice has been initialized with Initialize()
. If called after initialization, the change must only be committed when CommitL()
is called."
Sets post-processing options for output cropping. SetPostProcessTypesL()
must be called before this method is used.
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virtual void SetPostProcSpecificOptionsL(const TDesC8 &aOptions)=0;
"This method can be called either before or after the hwdevice has been initialized with Initialize()
. If called after initialization, the change must only be committed when CommitL()
is called."
Sets post-processing plug-in specific options. SetPostProcessTypesL()
must be called before this method is used.
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virtual void Initialize()=0;
Initializes the device. This method is asynchronous, the device will call MMFVideoPlayProxy::MdvppInitializeComplete() after initialization has completed. After this method has successfully completed, further configuration changes are not possible except where separately noted.
virtual void CommitL()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Commit all changes since the last CommitL()
, Revert()
or Initialize()
to the hardware device. This only applies to methods which can be called both before AND after DevVideoPlay has been initialized.
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virtual void Revert()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Revert all changes since the last CommitL()
, Revert()
or Initialize()
back to their previous settings. This only applies to methods which can be called both before AND after DevVideoPlay has
been initialized.
virtual void StartDirectScreenAccessL(const TRect &aVideoRect, CFbsScreenDevice &aScreenDevice, const TRegion &aClipRegion)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Starts writing output directly to the display frame buffer using Direct Screen Access.
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virtual void SetScreenClipRegion(const TRegion &aRegion)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Sets a new clipping region for Direct Screen Access. After the method returns, no video will be drawn outside of the region.
If clipping is not supported, or the clipping region is too complex, either playback will pause or will resume without video
display, depending on the current setting of SetPauseOnClipFail()
, and the result can be verified with IsPlaying()
. Clipping can be disabled by setting a new clipping region that includes the whole video window.
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virtual void SetPauseOnClipFail(TBool aPause)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Sets whether the system should pause playback when it gets a clipping region it cannot handle, or Direct Screen Access is aborted completely. If not, processing will proceed normally, but no video will be drawn. By default, playback is paused.
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virtual void AbortDirectScreenAccess()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Aborts Direct Screen Access completely, to be called from MAbortDirectScreenAccess::AbortNow()
and similar methods. DSA can be resumed by calling StartDirectScreenAccessL()
.
virtual TBool IsPlaying()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Indicates whether playback is proceeding. This method can be used to check whether playback was paused or not in response to a new clipping region or DSA abort.
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virtual void Redraw()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Re-draws the latest video picture. Only available when DSA is being used. If DSA is aborted or a non-supported clipping region has been set, the request may be ignored.
virtual void Start()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Starts video playback, including decoding, post-processing, and rendering. Playback will proceed until it has been stopped or paused, or the end of the bitstream is reached.
virtual void Stop()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Stops video playback. No new pictures will be decoded, post-processed, or rendered.
virtual void Pause()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Pauses video playback, including decoding, post-processing, and rendering. No pictures will be decoded, post-processed, or rendered until playback has been resumed.
virtual void Resume()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Resumes video playback after a pause.
virtual void SetPosition(const TTimeIntervalMicroSeconds &aPlaybackPosition)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Changes to a new decoding and playback position, used for randomly accessing (seeking) the input stream. The position change flushes all input and output buffers. Pre-decoder and post-decoder buffering are handled as if a new bitstream was being decoded. If the device still has buffered pictures that precede the new playback position, they will be discarded. If playback is synchronized to a clock source, the client is responsible for setting the clock source to the new position.
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virtual void FreezePicture(const TTimeIntervalMicroSeconds &aTimestamp)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Freezes a picture on the screen. After the picture has been frozen, no new pictures are displayed until the freeze is released
with ReleaseFreeze()
. If the device output is being written to memory buffers or to another plug-in, instead of the screen, no decoded pictures
will be delivered while the freeze is active, and they are simply discarded.
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virtual void ReleaseFreeze(const TTimeIntervalMicroSeconds &aTimestamp)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Releases a picture frozen with FreezePicture()
.
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virtual TTimeIntervalMicroSeconds PlaybackPosition()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Returns the current playback position, i.e. the timestamp for the most recently displayed or virtually displayed picture. If the device output is written to another device, the most recent output picture is used.
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virtual TUint PictureBufferBytes()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Returns the total amount of memory allocated for uncompressed pictures. This figure only includes the pictures actually allocated by the plug-in itself, so that the total number of bytes allocated in the system can be calculated by taking the sum of the values from all plug-ins.
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virtual void GetPictureCounters(CMMFDevVideoPlay::TPictureCounters &aCounters)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Reads various counters related to decoded pictures. The counters are reset when Initialize()
or this method is called, and thus they only include pictures processed since the last call.
Post-processor devices return the number of input pictures in iPicturesDecoded and iTotalPictures. If the decoded pictures are written to another plug-in, they are considered to be "virtually displayed".
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virtual void SetComplexityLevel(TUint aLevel)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Sets the computational complexity level to use. If separate complexity levels are not available, the method call is ignored. If the level specified is not available, the results are undefined. Typically the device will either ignore the request or use the nearest suitable level.
The complexity level can be changed at any point during playback.
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virtual TUint NumComplexityLevels()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Gets the number of complexity levels available.
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virtual void GetComplexityLevelInfo(TUint aLevel, CMMFDevVideoPlay::TComplexityLevelInfo &aInfo)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Gets information about a computational complexity level. This method can be called after NumComplexityLevels()
has returned a non-zero value - at that point the information is guaranteed to be available. Some hardware device implementations
may not be able to provide all values, in that case the values will be approximated.
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virtual void ReturnPicture(TVideoPicture *aPicture)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Returns a picture back to the device. This method is called by CMMFDevVideoPlay
to return pictures from the client (after they have been written with NewPicture()), or by the output device when it has
finished using a picture.
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virtual TBool GetSnapshotL(TPictureData &aPictureData, const TUncompressedVideoFormat &aFormat)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Gets a copy of the latest picture sent to output.
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virtual void GetTimedSnapshotL(TPictureData *aPictureData, const TUncompressedVideoFormat &aFormat, const TTimeIntervalMicroSeconds
&aPresentationTimestamp)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
When the snapshot is available, it will be returned to the client using the TimedSnapshotComplete() callback. To cancel a
timed snapshot request, use CancelTimedSnapshot()
. Only one timed snapshot request can be active at a time.
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virtual void GetTimedSnapshotL(TPictureData *aPictureData, const TUncompressedVideoFormat &aFormat, const TPictureId &aPictureId)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
When the snapshot is available, it will be returned to the client using the TimedSnapshotComplete() callback. To cancel a
timed snapshot request, use CancelTimedSnapshot()
. Only one timed snapshot request can be active at a time.
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virtual void CancelTimedSnapshot()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Cancels a timed snapshot request.
virtual void GetSupportedSnapshotFormatsL(RArray< TUncompressedVideoFormat > &aFormats)=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Gets a list of the supported snapshot picture formats.
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virtual void InputEnd()=0;
"This method can only be called after the hwdevice has been initialized with Initialize()."
Notifies the hardware device that the end of input data has been reached and no more input data will be written. The hardware device can use this signal to ensure that the remaining data gets processed, without waiting for new data. For example when the data type is not EDuCodedPicture, calling this method is necessary otherwise a hardware device implementation might be looking for the start code for the next picture to ensure it has a complete picture before starting to decode the previous one.
After the remaining data has been processed (and displayed, if applicable), the hardware device must notify the proxy with the MdvppStreamEnd() callback.
DevVideo clients are encouraged to call this method, but its use is not mandatory for synchronized processing. For synchronized playback, all video pictures are processed or discarded according to their timestamps, and so the client can easily infer when processing is complete. However, it should be noted that the last picture might not be displayed if this method is not called and the input data type is not EDuCodedPicture.
For non-synchronized playback (e.g. file conversion), a client must call this method otherwise it will never find out when the hardware device has finished processing the data.