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W32ADLL.H
class MAnimWindowFunctions;
Window utility functions interface.
The member functions define the interface for querying and manipulating the window in which the animation takes place.
You do not have to create an object of this type. The class is implemented by the window server, and provides these utility
functions to all CWindowAnim
and CFreeTimerWindowAnim
derived classes via the iWindowFunctions pointer.
It is not intended for user derivation.
Defined in MAnimWindowFunctions
:
ActivateGc()
, Invalidate()
, IsHidden()
, Parameters()
, Reserved()
, Reserved1()
, Reserved2()
, Reserved3()
, SetRect()
, SetVisible()
, VisibleRegion()
, WindowSize()
virtual void ActivateGc()=0;
Activates the graphics context.
This function should be called to enable drawing in the CAnim-derived classes' Command(), CommandReplyL(), Animate(), or FocusChanged() functions.
Note: this function is called automatically by the animation DLL framework in the Redraw() function.
virtual void SetRect(const TRect &aRect)=0;
Sets the rectangle that this animation is to draw to.
This function must be called as part of the initialisation/construction of the CAnim-derived object, i.e. in CAnim::ConstructL()
. This is so that the window server knows which area the animation is operating in.
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virtual TSize WindowSize() const=0;
Gets the window size.
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virtual TBool IsHidden()=0;
Tests whether to draw the animation.
If the window is completely hidden, there is normally no need to draw the animation. However in some conditions the animation should be drawn even if it is obscured. The window server is aware of these cases, and returns ETrue if it is not safe to draw the animation.
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virtual void SetVisible(TBool aState)=0;
Sets the visibility of the window the animation is drawing to.
This does the same as RWindowBase::SetVisible()
.
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virtual void Invalidate(const TRect &aRect)=0;
Forces a redraw of a rectangular part of the window.
The function causes a redraw message on the part of the window specified, which provides a non-immediate way to do drawing.
It can be used to redraw the whole of the window, not just the part used by the animation.
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virtual void Parameters(TWindowInfo &aData)=0;
Gets window information.
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virtual void VisibleRegion(TRegion &aRegion)=0;
Gets the visible region.
This region is the area of the visible window which is currently unshadowed. If there is not enough memory to calculate this region then aRegion's error flag is set.
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private: virtual void Reserved3() const;