Location:
W32ADLL.H
class CWindowAnim : public CAnim;
Window animation interface.
This interface is provided to create animations other than sprites. A window animation can be provided by deriving from this class.
The interface inherits from CAnim
and has access to its functions. It additionally can access an interface for querying and manipulating the window in which
the animation takes place, using its iWindowFunctions member.
The derived class is constructed in the DLL factory class CAnimDll::CreateInstanceL()
.
MEventHandler
- Event handler interface
CBase
- Base class for all classes to be instantiated on the heap
CAnim
- Server side animated object base interface
CWindowAnim
- Window animation interface
Defined in CWindowAnim
:
CWindowAnim()
, ConstructL()
, FocusChanged()
, Redraw()
, ReservedW1()
, ReservedW2()
, iGc
, iWindowFunctions
Inherited from CAnim
:
Animate()
,
Command()
,
CommandReplyL()
,
HandleNotification()
,
Reserved1()
,
Reserved2()
,
Reserved3()
,
iFunctions
Inherited from CBase
:
Delete()
,
Extension_()
,
operator new()
Inherited from MEventHandler
:
OfferRawEvent()
virtual void ConstructL(TAny *aArgs, TBool aHasFocus)=0;
Server side construction and initialisation of an animation class.
Note: the aHasFocus argument allows the animation to start in a known focus state. For example, an animation may or may not
have focus, depending on how it was started. Together with the FocusChanged()
function, this allows an animation to always know its focus state.
|
protected: inline CWindowAnim();
Protected constructor.
Prevents objects of this class being directly constructed.
virtual void Redraw()=0;
Redraws the objects.
The function is called by the window server when it needs to redraw the object. The object must provide all the low level drawing code.
virtual void FocusChanged(TBool aState)=0;
Notifies change of focus.
The function is called by the window server to notify a change of focus, allowing the animation code to track whether it does or does not have focus, and to change its appearance accordingly.
|
protected: MAnimWindowFunctions * iWindowFunctions;
Pointer to a class containing functions implemented by the window server.
These are available to any CWindowAnim-derived class.
Note that this and the iGc pointer are automatically set for you by the animation framework - you do not need to assign a value to them.
protected: CAnimGc * iGc;
Pointer to the graphics context.