Location:
W32STD.H
Link against: ws32.lib
class RWindowTreeNode : public MWsClientClass;
A handle to a node in the server-side window tree.
This handle class is used as the base for both window groups and the windows within them; it is not intended for user derivation, and may not be directly constructed: use one of the standard derived classes instead.
MWsClientClass
- Base class for all classes whose objects are clients of the window server
RWindowTreeNode
- A handle to a node in the server-side window tree
Defined in RWindowTreeNode
:
Child()
, ClearPointerCursor()
, Close()
, Destroy()
, DisableErrorMessages()
, DisableFocusChangeEvents()
, DisableGroupChangeEvents()
, DisableGroupListChangeEvents()
, DisableModifierChangedEvents()
, DisableOnEvents()
, DisableVisibilityChangeEvents()
, EFadeIncludeChildren
, EFadeWindowOnly
, EnableErrorMessages()
, EnableFocusChangeEvents()
, EnableGroupChangeEvents()
, EnableGroupListChangeEvents()
, EnableModifierChangedEvents()
, EnableOnEvents()
, EnableVisibilityChangeEvents()
, FullOrdinalPosition()
, NextSibling()
, OrdinalPosition()
, OrdinalPriority()
, Parent()
, PrevSibling()
, SetCustomPointerCursor()
, SetFaded()
, SetFaded()
, SetNonFading()
, SetOrdinalPosition()
, SetOrdinalPosition()
, SetPointerCursor()
, TFadeControl
, WindowGroupId()
Inherited from MWsClientClass
:
WsHandle()
IMPORT_C void Close();
Closes the node.
This function should be called on all windows once they are no longer needed. It causes the window server to destroy the server-side window, and frees client-side resources owned by the window.
Note: When Close()
is called on a parent window, its children are disconnected from the window tree and are hence removed from the screen. However,
any client-side resources owned by its children are not freed. To free these resources, Close()
(or Destroy()
) must be called on all its children individually.
IMPORT_C void Destroy();
Closes and deletes the node.
This function calls Close()
followed by delete on the window. Use this function only when the window is allocated in its own heap cell.
IMPORT_C TUint32 Parent() const;
Gets the node's parent.
The return value is the client's integer handle that was passed as an argument to the parent window tree node's Construct()
function: see RWindow::Construct()
for a description of the client handle. If called on a window group, this function returns 0, as window groups have no parent.
This function always causes a flush of the window server buffer.
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IMPORT_C TUint32 PrevSibling() const;
Gets the node before this one in the sibling list.
The return value is the client handle that was passed in the previous sibling window's Construct() function: see RWindow::Construct()
for a description of the client handle.
This function always causes a flush of the window server buffer.
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IMPORT_C TUint32 NextSibling() const;
Gets the next window after this one in its sibling list.
The return value is the client handle that was passed in the next sibling window's Construct() function: see RWindow::Construct()
for a description of the client handle.
This function always causes a flush of the window server buffer.
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IMPORT_C TUint32 Child() const;
Gets the first child of the node.
This function always causes a flush of the window server buffer.
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IMPORT_C TInt OrdinalPriority() const;
Gets the ordinal priority of the specified window.
This function was added for FEPs that need to know the priority in their dialogues.
This function and RWsSession::GetWindowGroupOrdinalPriority()
may return different values because this function isn't subject to any ordinal priority adjustment, while the window group
ordinal priority may be.
This function always causes a flush of the window server buffer.
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IMPORT_C TInt OrdinalPosition() const;
Gets the current ordinal position of the window tree node.
The ordinal position returned is the window's position amongst windows with the same parent (an with the same priority). Displayable
windows almost always have the same priority, but window groups might typically have different priorities. If a window group's
ordinal position among window groups of all priorities is required, use FullOrdinalPosition()
.
Note: all group windows (across all clients) have the same parent.
This function always causes a flush of the window server buffer.
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IMPORT_C TInt FullOrdinalPosition() const;
Get the current full ordinal position of a window.
This function normally returns a useful value only when called on a window group, because only window groups are normally
given different priorities. For other types of window the value returned is usually the same as that returned by OrdinalPosition()
.
This function always causes a flush of the window server buffer.
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IMPORT_C void SetOrdinalPosition(TInt aPos);
Sets the ordinal position of a window.
A window's ordinal position is relative to its siblings with the same ordinal priority. The ordinal priority of displayable windows (in other words, not window groups) is almost always zero (the default). To set the ordinal priority as well as the ordinal position, use the other overload of this function.
The lower the ordinal position, the nearer the window will be to the front of the z-order. The frontmost window has ordinal position zero. Specifying a negative value has the effect of sending the window to the back of the z-order.
Note: If this window is a window group in a chain, then all other window groups in the chain will be moved also. When this function is called on Group Window with aPos set to KOrdinalPositionSwitchToOwningWindow then the function doesn't change the ordinal position of the group window, if instead it has focus then the window group that would come to the forground if it died will be moved to the foreground.
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IMPORT_C void SetOrdinalPosition(TInt aPos, TInt aOrdinalPriority);
Sets the ordinal position and ordinal priority of a window.
Ordinal priority is a number assigned to a window that determines its position in the z-order. For sibling windows or group windows, the higher the priority, the closer it will be to the front. Ordinal priority overrides ordinal position, so that the ordinal position is only taken into account for sibling windows or window groups with the same ordinal priority. For a description of ordinal position, see the other overload of this function.
Most windows have an ordinal priority of zero. Only window groups are normally given non-default ordinal priorities.
To set priority of KPasswordWindowGroupPriority or greater on a window group, client will require SwEvent capability. If client
does not have SwEvent capability then priority will be reduced to KPasswordWindowGroupPriority-1. This function doesn't return
an error thus the client cannot tell if the priority is reduced, however, there is another function that can be used if the
client does require an error, this is RWindowGroup::SetOrdinalPositionErr
.
Note: If this window is a window group in a chain, then all other window groups in the chain will be moved also. And further they will all have their ordinal priority set to the specified value. When this function is called on Group Window with aPos set to KOrdinalPositionSwitchToOwningWindow then the function doesn't change the ordinal position of the group window, if instead it has focus then the window group that would come to the forground if it died will be moved to the foreground.
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IMPORT_C TInt WindowGroupId();
Returns the window group Id of the parent window group
If the window is a window group it will return it's Id. If it is not it scans up the window tree to find the group window from which this window is descended and returns it's Id.
This function always causes a flush of the window server buffer.
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IMPORT_C TInt SetPointerCursor(TInt aCursorNumber);
Sets the pointer cursor from the system pointer cursor list.
Use this function to set the current cursor to one contained in the system pointer cursor list. If the list does not contain a cursor with an index of aCursorNumber, the function will attempt to set the cursor to the default system pointer cursor, which has an index of 0 in the list.
The RWsSession
class provides functions for setting and controlling the system pointer cursor list.
This function always causes a flush of the window server buffer.
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IMPORT_C void SetCustomPointerCursor(const RWsPointerCursor &aPointerCursor);
Sets the pointer cursor to an application-defined cursor.
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IMPORT_C TInt EnableOnEvents(TEventControl aCircumstances=EEventControlOnlyWithKeyboardFocus);
Requests notification of 'on' events. 'On' events are of type EEventSwitchOn.
This function always causes a flush of the window server buffer.
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IMPORT_C void DisableOnEvents();
Cancels notification of 'on' events.
This function instructs the server to stop reporting 'on' events to this window. If the window server has not previously been instructed to report 'on' events, this method has no effect (i.e. the default is that windows do not get the events).
IMPORT_C TInt EnableGroupChangeEvents();
Requests notification of group-change events.
Use this function to instruct the window server to report group-change events to this window. These events will typically be of interest to a shell or similar application, for example to notify it that it should update its list of running applications. Window group changed events are of type EEventWindowGroupsChanged.
This function always causes a flush of the window server buffer.
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IMPORT_C void DisableGroupChangeEvents();
Cancels notification of group changed events.
Use this function to instruct the server to stop reporting window group changed events to this window. If the window server has not previously been instructed to report window group changed events, this function has no effect (i.e. the default is that windows do not get the events).
IMPORT_C TInt EnableFocusChangeEvents();
Enables focus changed events.
After this function is called, the EEventFocusGroupChanged event is delivered to the window server message queue every time the focus window group changes. The handle of the event is set to the client handle of the window that this function is called on.
This function always causes a flush of the window server buffer.
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IMPORT_C void DisableFocusChangeEvents();
Disables delivery of focus changed events.
Use this function to instruct the server to stop reporting window group focus changed events to this window. If the window server has not previously been instructed to report window group changed events, this function has no effect (i.e. the default is that windows do not get the events).
IMPORT_C TInt EnableGroupListChangeEvents();
Enables reporting of window group list change events.
The window group list is a list of all window groups and their z-order. Calling this function will cause notification events (of type EEventWindowGroupListChanged) for any change in the window group list: additions, removals and reorderings.
This function is useful when you need to know about changes to window groups beneath the focused one, for instance when the screen is showing windows from more than one window group at the same time.
The handle of the event is set to the client handle of the window that this function is called on.
This function always causes a flush of the window server buffer.
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IMPORT_C void DisableGroupListChangeEvents();
Disables reporting of window group list change events.
This function instructs the window server to stop sending window group list change events to this window. If the window server has not previously been instructed to report window group list change events, this function has no effect (i.e. the default is that windows do not receive group list change events).
IMPORT_C TInt EnableVisibilityChangeEvents();
Enables reporting of window visibility change events.
The window visibility is based on whether or not any area of the window can be seen on the screen. This can be affected by SetVisible(), but also by other windows in front of this one, and by the presence of transparent windows which it can be seen through. Calling this function will cause notification events (of type EEventWindowVisibilityChanged) for any change in the window's visibility.
This function is useful when you are performing graphical processing such as animations and would like to stop them while they cannot be seen, for efficiency reasons.
The handle of the event is set to the client handle of the window that this function is called on.
This function always causes a flush of the window server buffer.
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IMPORT_C void DisableVisibilityChangeEvents();
Disables reporting of window visibility change events.
This function instructs the window server to stop sending window visibility change events to this window. If the window server has not previously been instructed to report window visibility change events, this function has no effect (i.e. the default is that windows do not receive visibility change events).
IMPORT_C TInt EnableErrorMessages(TEventControl aCircumstances);
Requests notification of error message events.
Use this function to instruct the window server to report error message events (of type EEventErrorMessage).
This function always causes a flush of the window server buffer.
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IMPORT_C void DisableErrorMessages();
Cancels notification of error message events.
Use this function to instruct the server to stop reporting error message events to this window. If the window server has not previously been instructed to report error message events, this function has no effect (i.e. the default is that windows do not get error messages).
IMPORT_C TInt EnableModifierChangedEvents(TUint aModifierMask, TEventControl aCircumstances);
Requests notification of modifier changed events.
Use this function to instruct the window server to report modifier changed events to this window. Values for the modifier keys are defined in TEventModifier. If more than one modifier key is to be monitored, their values should be combined using a bit-wise OR operation. Modifier changed events are of type EEventModifiersChanged.
This function always causes a flush of the window server buffer.
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IMPORT_C void DisableModifierChangedEvents();
Cancels notification of modifier changed events.
Use this function to instruct the server to stop reporting modifier changed events to this window. If the window server has not previously been instructed to report modifier changed events, this function has no effect (i.e. the default is that windows do not get the events).
IMPORT_C void SetNonFading(TBool aNonFading);
Sets whether a window is non-fading.
When the non-fading flag is set the window will unfade if needed and remain unfaded until this flag is removed. This is useful for toolbars etc. which must never be faded.
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IMPORT_C void SetFaded(TBool aFaded, TFadeControl aIncludeChildren);
Sets the window as faded or unfaded.
This function allows a single window to be faded or unfaded. The function also allows the same action to be applied to all of the window's children.
Notes:
A redraw is required to un-fade a window because information is lost during fading (blank and backup windows deal with this themselves). Areas in shadow when the window is faded also require a redraw.
While a window is faded, all drawing to that window will be adjusted appropriately by the window server.
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IMPORT_C void SetFaded(TBool aFaded, TFadeControl aIncludeChildren, TUint8 aBlackMap, TUint8 aWhiteMap);
Sets one or more windows as faded or unfaded, specifying a fading map.
Fading is used to change the colour of a window to make other windows stand out. For example, you would fade all other windows when displaying a dialogue.
Fading makes a window closer to white or closer to black. Setting the fading map allows you to over-ride the default fading
parameters set in RWsSession::SetDefaultFadingParameters()
.
The white and black fading values define the range over which colours are re-mapped when a window is faded. As the values get closer together, all colours in the faded window becomes more similar, creating the fading effect. When the numbers cross over (so that the black value is greater than the white value) the colours in the faded window start to invert, i.e. colours that were closer to white in the unfaded window are mapped to a darker colour when the window is faded.
The function also allows the fading action applied to this window to be applied to all of its children.
Notes:
Fading a window for a 2nd time will not change the fading map used.
A redraw is required to un-fade a window because information is lost during fading. Note that blank (RBlankWindow
) and backup (RBackedUpWindow
) windows deal with this themselves. Areas in shadow when the window is faded also require a redraw.
While a window is faded all drawing to that window will be adjusted appropriately by the window server.
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IMPORT_C void ClearPointerCursor();
Clears pointer cursor settings.
These are the settings made by calling SetPointerCursor()
.
TFadeControl
Fade control flags.
These flags define whether fading is applied to all child windows when SetFaded()
is called on a window.
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