Location:
W32STD.H
Link against: ws32.lib
class CWindowGc : public CBitmapContext, public MWsClientClass;
Window graphics context.
Most window graphics context drawing functions map to equivalent CFbsBitGc
functions. They are implemented on the screen with any co-ordinates being relative to the top left corner of the window.
However extra clipping is applied. The drawing will always be clipped to the visible part of the window. In addition it will
be clipped to the non-invalid part if you are not doing a redraw and to the region being validated if you are doing a redraw.
Note:
In general, server side functions which encounter conditions which would normally cause a leave, do not leave but instead
return an error value indicating the leave condition. In this way the leave can be handled on the appropriate side of the
client/server boundary. For example, a client can choose to wrap server calls with User::LeaveIfError()
, which causes a leave with the specified error.
The above advice is true of many functions in this class, and in its derived classes.
MWsClientClass
- Base class for all classes whose objects are clients of the window server
CBase
- Base class for all classes to be instantiated on the heap
CGraphicsContext
- Abstract base class for all graphics contexts
CBitmapContext
- An abstract, device-independent, interface to bitmapped graphics contexts
CWindowGc
- Window graphics context
Defined in CWindowGc
:
APIExtension()
, Activate()
, AlphaBlendBitmaps()
, AlphaBlendBitmaps()
, BitBlt()
, BitBlt()
, BitBlt()
, BitBlt()
, BitBltMasked()
, BitBltMasked()
, CWindowGc()
, CancelClippingRect()
, CancelClippingRegion()
, Clear()
, Clear()
, Construct()
, CopyRect()
, Deactivate()
, Device()
, DiscardBrushPattern()
, DiscardFont()
, DrawArc()
, DrawBitmap()
, DrawBitmap()
, DrawBitmap()
, DrawBitmapMasked()
, DrawBitmapMasked()
, DrawEllipse()
, DrawLine()
, DrawLineBy()
, DrawLineTo()
, DrawPie()
, DrawPolyLine()
, DrawPolyLine()
, DrawPolygon()
, DrawPolygon()
, DrawRect()
, DrawRoundRect()
, DrawText()
, DrawText()
, DrawTextVertical()
, DrawTextVertical()
, DrawWsGraphic()
, DrawWsGraphic()
, MapColors()
, MoveBy()
, MoveTo()
, Plot()
, Reserved_CBitmapContext_1()
, Reserved_CBitmapContext_2()
, Reserved_CBitmapContext_3()
, Reserved_CGraphicsContext_2()
, Reserved_CWindowGc_3()
, Reserved_CWindowGc_4()
, Reserved_CWindowGc_5()
, Reset()
, SetBrushColor()
, SetBrushOrigin()
, SetBrushStyle()
, SetCharJustification()
, SetClippingRect()
, SetClippingRegion()
, SetDitherOrigin()
, SetDrawMode()
, SetFaded()
, SetFadingParameters()
, SetOpaque()
, SetOrigin()
, SetPenColor()
, SetPenSize()
, SetPenStyle()
, SetStrikethroughStyle()
, SetUnderlineStyle()
, SetWordJustification()
, UseBrushPattern()
, UseFont()
, ~CWindowGc()
Inherited from CBase
:
Delete()
,
Extension_()
,
operator new()
Inherited from CGraphicsContext
:
DrawTextExtended()
,
EAlternate
,
EAnd
,
ECenter
,
EDashedPen
,
EDiamondCrossHatchBrush
,
EDotDashPen
,
EDotDotDashPen
,
EDottedPen
,
EDrawModeAND
,
EDrawModeANDNOT
,
EDrawModeNOTAND
,
EDrawModeNOTANDNOT
,
EDrawModeNOTOR
,
EDrawModeNOTORNOT
,
EDrawModeNOTPEN
,
EDrawModeNOTSCREEN
,
EDrawModeNOTXOR
,
EDrawModeOR
,
EDrawModeORNOT
,
EDrawModePEN
,
EDrawModeWriteAlpha
,
EDrawModeXOR
,
EForwardDiagonalHatchBrush
,
EHorizontalHatchBrush
,
EInvertPen
,
EInvertScreen
,
ELeft
,
ELogicalOp
,
ENullBrush
,
ENullPen
,
EOr
,
EPatternedBrush
,
EPenmode
,
ERearwardDiagonalHatchBrush
,
ERight
,
ESolidBrush
,
ESolidPen
,
ESquareCrossHatchBrush
,
EVerticalHatchBrush
,
EWinding
,
EWriteAlpha
,
EXor
,
GetUnderlineMetrics()
,
JustificationInPixels()
,
Reserved()
,
TBrushStyle
,
TDrawMode
,
TDrawModeComponents
,
TDrawTextExtendedParam
,
TDrawTextParam
,
TFillRule
,
TPenStyle
,
TTextAlign
Inherited from MWsClientClass
:
WsHandle()
IMPORT_C CWindowGc(CWsScreenDevice *aDevice);
Constructor which creates, but does not initialise a graphics context.
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virtual IMPORT_C TInt Construct();
Completes construction.
This function always causes a flush of the window server buffer.
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virtual IMPORT_C void Activate(RDrawableWindow &aDevice);
Activates the context for a given window and updates iDevice with the pointer to the screen device of the screen on which aDevice is found.
When drawing is complete, the code using the context should call Deactivate()
. Draw methods invoked after an Activate()
will affect the window specified. A graphics context can only be active for one window at a time. A panic occurs if a draw
function is called before calling this function, or if Activate()
is called twice without an intervening Deactivate()
.
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virtual IMPORT_C void Deactivate();
Frees the graphics context to be used with another window.
This method should be called when the application has completed drawing to the window.
virtual IMPORT_C CGraphicsDevice *Device() const;
Returns a pointer to the device, more specifically a CWsScreenDevice
, for the screen that the WindowGc was last activated on. If the WindowGc has not been activated at all, it then returns the
device that was passed to its constructor. if SYMBIAN_WSERV_AND_CONE_MULTIPLE_SCREENS) is defined: The user should be careful
when calling this function since it can return the screen device of any screen in the system. Hence, the return value of this
function will be useful only if the user is aware of how the WindowGc has was used before this function is called.
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virtual IMPORT_C void SetOrigin(const TPoint &aPoint=TPoint(0, 0));
Sets the position of the co-ordinate origin.
All subsequent drawing operations are then done relative to this origin. The default origin is (0,0), the top left corner of the window.
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virtual IMPORT_C void SetDrawMode(TDrawMode aDrawingMode);
Sets the drawing mode.
This affects the colour that is actually drawn, because it defines the way that the current screen colour logically combines with the current pen colour and brush colour.
There are 13 drawing modes (see CGraphicsContext::TDrawMode
enum), each giving different logical combinations of pen, brush and screen colours. Each mode is produced by ORing together
different combinations of seven drawing mode components (see CGraphicsContext::TDrawModeComponents
enum).
The three most important modes are TDrawMode::EDrawModePEN, TDrawMode::EDrawModeNOTSCREEN and TDrawMode::EDrawModeXOR. The default drawing mode is TDrawMode::EDrawModePEN.
The drawing mode is over-ridden for line and shape drawing functions when a wide pen line has been selected. It is forced to TDrawMode::EDrawModePEN. This is to prevent undesired effects at line joins (vertexes).
Notes:
TDrawMode::EDrawModeAND gives a "colour filter" effect. For example:
ANDing with white gives the original colour
ANDing with black gives black
TDrawMode::EDrawModeOR gives a "colour boost" effect. For example:
ORing with black gives the original colour
ORing with white gives white
TDrawMode::EDrawModeXOR gives an "Exclusive OR" effect. For example:
white XOR black gives white
white XOR white gives black
black XOR black gives black
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virtual IMPORT_C void SetClippingRect(const TRect &aRect);
Sets a clipping rectangle.
Graphics drawn to the window are clipped, so that only items which fall within the rectangle are displayed.
Note that clipping is additive. If a clipping region has been set using SetClippingRegion()
then clipping will be to the intersection of that region and this rectangle.
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virtual IMPORT_C void Reset();
Resets the graphics context to its default settings.
The drawing mode is set to TDrawMode::EDrawModePen (pen and brush colours used as they are); there is no clipping rectangle; the pen settings are black, solid, single pixel size; the brush style is null; no text font is selected.
virtual IMPORT_C void UseFont(const CFont *aFont);
Sets this context's font.
The font is used for text drawing. If the font is already in the font and bitmap server's memory the GDI will share that copy.
Note that this function must be called prior to drawing text or the calling thread will panic.
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virtual IMPORT_C void DiscardFont();
Discards a font.
This frees up the memory used (if the font is not being shared with some other process).
Note that if no font is in use when this function is called, then there is no effect.
virtual IMPORT_C void SetUnderlineStyle(TFontUnderline aUnderlineStyle);
Sets the underline style for all subsequently drawn text.
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virtual IMPORT_C void SetStrikethroughStyle(TFontStrikethrough aStrikethroughStyle);
Sets the strikethrough style for all subsequently drawn text.
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virtual IMPORT_C void SetWordJustification(TInt aExcessWidth, TInt aNumGaps);
Sets word justification.
This function is particularly useful for doing WYSIWYG underlining or strikethrough, as it ensures that the lines extend correctly into the gaps between words. It is not intended for regular use by developers.
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virtual IMPORT_C void SetCharJustification(TInt aExcessWidth, TInt aNumChars);
Sets the character justification.
This function is used primarily to get accurate WYSIWYG, and is not intended for regular use by developers.
The text line that is to be justified has a certain number of characters (this includes the spaces between the words). It also has a distance (in pixels) between the end of the last word and the actual end of the line (right hand margin, usually). These excess width pixels are distributed amongst all the characters, increasing the gaps between them, to achieve full justification of the text line.
This function is particularly useful for WYSIWYG underlining or strikethrough, as it ensures that the lines extend into the gaps between characters.
See CGraphicsContext::SetCharJustification()
for more information.
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virtual IMPORT_C void SetPenColor(const TRgb &aColor);
Sets the pen colour.
The effective pen colour depends on the drawing mode (see SetDrawMode()
).
The default pen colour is black.
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virtual IMPORT_C void SetPenStyle(TPenStyle aPenStyle);
Sets the line drawing style for the pen.
The pen is used when drawing lines and for the outline of filled shapes. There are 6 pen styles (see CGraphicsContext::TPenStyle
enum). If no pen style is set, the default is TPenStyle::ESolidPen.
To use a pen style, its full context must be given, e.g. for a null pen: CGraphicsContext::TPenStyle::ENullPen.
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virtual IMPORT_C void SetPenSize(const TSize &aSize);
Sets the line drawing size for the pen.
Lines of size greater than one pixel are drawn with rounded ends that extend beyond the end points, (as if the line is drawn
using a circular pen tip of the specified size). Rounded ends of lines drawn with a wide pen are always drawn in TDrawMode::EDrawModePEN
mode, overriding whatever mode has been set using SetDrawMode()
.
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virtual IMPORT_C void SetBrushColor(const TRgb &aColor);
Sets the brush colour.
The effective brush colour depends on the drawing mode (see SetDrawMode()
). If no brush colour has been set, it defaults to white. However the default brush style is null, so when drawing to a window,
the default appears to be the window's background colour.
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virtual IMPORT_C void SetBrushStyle(TBrushStyle aBrushStyle);
Sets the line drawing style for the brush.
The GDI provides ten brush styles, including six built-in hatching patterns (see CGraphicsContext::TBrushStyle
).
Use TBrushStyle::ENullBrush to draw the outline of a fillable shape on its own, without filling.
If the TBrushStyle::EPatternedBrush style is set, but no bitmap pattern has been selected using UseBrushPattern()
, then the brush defaults to TBrushStyle::ENullBrush.
Hatching lines are done in the current brush colour, set using SetBrushColor()
. Hatching can be overlaid on other graphics. The hatching pattern starts at the brush origin, set using SetBrushOrigin()
.
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virtual IMPORT_C void SetBrushOrigin(const TPoint &aOrigin);
Sets the brush pattern origin.
This specifies the position of the pixel in the top left corner of a reference pattern tile, (in absolute device co-ordinates). Other copies of the pattern tile are then drawn around the reference one. Thus the brush origin can be set as the top left corner of a shape.
The brush pattern may be a built-in style (see SetBrushStyle()
), or a bitmap. To use a bitmap, the brush must have a pattern set (see UseBrushPattern()
) and the brush style must be set to TBrushStyle::EPatternedBrush.
Notes:
If SetBrushOrigin()
is not used, then the origin defaults to (0,0).
This brush origin remains in effect for all fillable shapes drawn subsequently, until a new brush origin is set. Shapes can thus be considered as windows onto a continuous pattern field (covering the whole clipping region of a screen device, or the whole device area of a printer).
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virtual IMPORT_C void UseBrushPattern(const CFbsBitmap *aDevice);
Sets the brush pattern to the specified bitmap.
For the brush to actually use the bitmap, TBrushStyle::EPatternedBrush must be used to set the brush style (see SetBrushStyle()
). When the brush pattern is no longer required, use DiscardBrushPattern()
to free up the memory used, (if the bitmap is not being shared). If UseBrushPattern()
is used again without using DiscardBrushPattern()
then the previous pattern is discarded automatically.
Notes:
When loading a bitmap, the GDI checks to see if the bitmap is already in memory. If the bitmap is already there, then that copy is shared.
The brush does not need to have a pattern set at all. There are several built-in hatching patterns, which can be selected
using SetBrushStyle()
.
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virtual IMPORT_C void DiscardBrushPattern();
Discards a non-built-in brush pattern.
This frees up the memory used for the bitmap, if it is not being shared by another process.
If no brush pattern has been set when this function is called, it has no effect.
virtual IMPORT_C void MoveTo(const TPoint &aPoint);
Moves the internal drawing position relative to the co-ordinate origin, without drawing a line.
A subsequent call to DrawLineTo()
or DrawLineBy()
will then use the new internal drawing position as the start point for the line drawn.
Notes:
The operations DrawLine()
, DrawLineTo()
, DrawLineBy()
and DrawPolyline() also change the internal drawing position to the last point of the drawn line(s).
The internal drawing position is set to the co-ordinate origin if no drawing or moving operations have yet taken place.
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virtual IMPORT_C void MoveBy(const TPoint &aPoint);
Moves the internal drawing position by a vector, without drawing a line.
The internal drawing position is moved relative to its current co-ordinates.
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virtual IMPORT_C void Plot(const TPoint &aPoint);
Draws a single point.
The point is drawn with the current pen settings using the current drawing mode.
Note: if the pen size is greater than one pixel, a filled circle of the current pen colour is drawn, with the pen size as
the diameter and the plotted point as the centre. If the pen size is an even number of pixels, the extra pixels are drawn
below and to the right of the centre. See SetPenSize()
.
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virtual IMPORT_C void DrawArc(const TRect &aRect, const TPoint &aStart, const TPoint &aEnd);
Draws an arc (a portion of an ellipse).
The point aStart is used to define one end of a line from the geometric centre of the ellipse. The point of intersection between this line and the ellipse defines the start point of the arc. The point aEnd is used to define one end of a second line from the geometric centre of the ellipse. The point of intersection between this line and the ellipse defines the end point of the arc. The pixels at both the start point and the end point are drawn.
The arc itself is the segment of the ellipse in an anti-clockwise direction from the start point to the end point.
Notes
A rectangle is used in the construction of the ellipse of which the arc is a segment. This rectangle is passed as an argument
of type TRect
.
A wide line arc is drawn with the pixels distributed either side of a true ellipse, in such a way that the outer edge of the line would touch the edge of the construction rectangle. In other words, the ellipse used to construct it is slightly smaller than that for a single pixel line size.
If aStart or aEnd are the ellipse centre then the line that defines the start/end of the arc defaults to one extending vertically above the centre point.
If aStart and aEnd are the same point, or points on the same line through the ellipse centre then a complete unfilled ellipse is drawn.
Line drawing is subject to pen colour, width and style and draw mode
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virtual IMPORT_C void DrawLine(const TPoint &aPoint1, const TPoint &aPoint2);
Draws a straight line between two points.
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virtual IMPORT_C void DrawLineTo(const TPoint &aPoint);
Draws a straight line from the current internal drawing position to a point.
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virtual IMPORT_C void DrawLineBy(const TPoint &aPoint);
Draws a straight line relative to the current internal drawing position, using a vector.
The start point of the line is the current internal drawing position. The vector aVector is added to the internal drawing position to give the end point of the line
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virtual IMPORT_C void DrawPolyLine(const CArrayFix< TPoint > *aPointList);
Draws a polyline using points in an array.
A polyline is a series of concatenated straight lines joining a set of points.
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virtual IMPORT_C void DrawPolyLine(const TPoint *aPointList, TInt aNumPoints);
Draws a polyline using points in a list.
A polyline is a series of concatenated straight lines joining a set of points.
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virtual IMPORT_C void DrawPie(const TRect &aRect, const TPoint &aStart, const TPoint &aEnd);
Draws and fills a pie-shaped slice of an ellipse.
Outlines are subject to the current pen colour, width, style and draw mode. Set the pen to ENullPen for no outline. The fill is subject to brush style (colour, hash or pattern), the origin and the current drawing mode. Set the brush to ENullBrush for no fill.
The point aStart is used to define one end of a line to the centre of the ellipse. The point of intersection between this line and the ellipse defines the start point of the arc bounding the pie slice. The point aEnd is used to define one end of a second line to the centre of the ellipse. The point of intersection between this line and the ellipse defines the end point of the arc bounding the pie slice. The pixels at the end point are not drawn.
The pie slice itself is the area bounded by: the arc of the ellipse in an anticlockwise direction from the start point to the end point; the straight line from the start point from the geometric centre of the ellipse; the straight line from the end point from the geometric centre of the ellipse.
The line drawn by the pen goes inside the rectangle given by the aRect argument.
Notes:
A rectangle is used in the construction of the pie slice. This rectangle is passed as an argument of type TRect
. The curved edge of the pie slice is an arc of an ellipse constructed within the rectangle.
A wide line edged pie slice has the arc drawn with the pixels distributed either side of a true ellipse. This is done in such a way that the outer edge of the line would touch the edge of the construction rectangle. In other words, the ellipse used to construct it is slightly smaller than that for a single pixel line size.
If aStart or aEnd are the ellipse centre then the line that defines the start/end of the arc defaults to one extending vertically above the centre point.
If aStart and aEnd are the same point, or points on the same line through the ellipse centre then a complete filled ellipse is drawn. A line is also drawn from the edge to the ellipse centre.
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virtual IMPORT_C void DrawEllipse(const TRect &aRect);
Draws and fills an ellipse.
The ellipse is drawn inside the rectangle defined by the aRect argument. Any TRect
that has odd pixel dimensions, has the bottom right corner trimmed to give even pixel dimensions before the ellipse is constructed.
The column and row of pixels containing the bottom right co-ordinate of the aRect argument are not part of the rectangle.
Note: a wide outline ellipse is drawn with the pixels distributed either side of a true ellipse, in such a way that the outer edge of the line touches the edge of the construction rectangle. In other words, the ellipse used to construct it is smaller than that for a single pixel line size.
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virtual IMPORT_C void DrawRect(const TRect &aRect);
Draws and fills a rectangle.
The rectangle's border is drawn with the pen, and it is filled using the brush.
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virtual IMPORT_C void DrawRoundRect(const TRect &aRect, const TSize &aEllipse);
Draws and fills a rectangle with rounded corners.
The rounded corners are each constructed as an arc of an ellipse. The dimensions of each corner (corner size and corner height)
are given by aEllipse. See DrawArc()
for a description of arc construction.
The line drawn by the pen (if any) goes inside the rectangle given by the TRect
argument.
Notes:
Dotted and dashed pen styles cannot be used for the outline of a rounded rectangle.
If either corner size dimension is greater than half the corresponding rectangle length, the corner size dimension is reduced to half the rectangle size.
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virtual IMPORT_C TInt DrawPolygon(const CArrayFix< TPoint > *aPointList, TFillRule aFillRule=EAlternate);
Draws and fills a polygon using points defined in an array.
The first TPoint
in the array defines the start of the first side of the polygon. The second TPoint
defines the second vertex (the end point of the first side and the start point of the second side) and so on. The final side
of the polygon is drawn using the last TPoint
from the array or list, and the line drawn to the start point of the first side.
Self-crossing polygons can be filled according to one of two rules, TFillRule::EAlternate (the default), or TFillRule::EWinding. To explain the difference between these rules, the concept of a winding number needs to be introduced. The area outside any of the loops of the polygon has a winding number of zero, and is never filled. An inside a loop which is bounded by an area with winding number 0 has a winding number of 1. If an area is within a loop that is bounded by an area with winding number 1, e.g. a loop within a loop, has a winding number of 2, and so on.
The filling of a polygon proceeds according to this algorithm:
If aFillRule is TFillRule::EAlternate (default) and it has an odd winding number, then fill the surrounding area.
If aFillRule is TFillRule::EWinding and it has a winding number greater than zero, then fill the surrounding area.
This function always causes a flush of the window server buffer.
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virtual IMPORT_C TInt DrawPolygon(const TPoint *aPointList, TInt aNumPoints, TFillRule aFillRule=EAlternate);
Draws and fills a polygon using points defined in a list.
The first TPoint
in the list defines the start of the first side of the polygon. The second TPoint
defines the second vertex (the end point of the first side and the start point of the second side) and so on. The final side
of the polygon is drawn using the last TPoint
from the array or list, and the line drawn to the start point of the first side.
Self-crossing polygons can be filled according to one of two rules, TFillRule::EAlternate (the default), or TFillRule::EWinding. To explain the difference between these rules, the concept of a winding number needs to be introduced. The area outside any of the loops of the polygon has a winding number of zero, and is never filled. An inside a loop which is bounded by an area with winding number 0 has a winding number of 1. If an area is within a loop that is bounded by an area with winding number 1, e.g. a loop within a loop, has a winding number of 2, and so on.
The filling of a polygon proceeds according to this algorithm:
If aFillRule is TFillRule::EAlternate (default) and it has an odd winding number, then fill the surrounding area.
If aFillRule is TFillRule::EWinding and it has a winding number greater than zero, then fill the surrounding area.
This function always causes a flush of the window server buffer.
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virtual IMPORT_C void DrawBitmap(const TPoint &aTopLeft, const CFbsBitmap *aDevice);
Draws a bitmap at a specified point.
The function does a compress/stretch based on its internally stored size in twips. Note that if the twips value of the bitmap is not set then nothing is drawn (this is the default situation).
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
Note: this member function uses the bitmap's size in twips and does a stretch/compress blit using a linear DDA.
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virtual IMPORT_C void DrawBitmap(const TRect &aDestRect, const CFbsBitmap *aDevice);
Draws a bitmap in a rectangle.
The bitmap is compressed/stretched to fit the specified rectangle. Note that if the twips value of the bitmap is not set then nothing is drawn (this is the default situation).
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
Notes: this member function uses the bitmap's size in pixels and does a stretch/compress blit using a linear DDA.
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virtual IMPORT_C void DrawBitmap(const TRect &aDestRect, const CFbsBitmap *aDevice, const TRect &aSourceRect);
Draws a specified rectangle from a bitmap into another rectangle.
The function compresses/stretches the specified rectangle from the bitmap to fit the destination rectangle. Note that if the twips value of the bitmap is not set then nothing is drawn (this is the default situation).
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
Note: this member function uses rectangle sizes in pixels and does a stretch/compress blit using a linear DDA.
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virtual IMPORT_C void DrawBitmapMasked(const TRect &aDestRect, const CFbsBitmap *aBitmap, const TRect &aSourceRect, const
CFbsBitmap *aMaskBitmap, TBool aInvertMask);
Draws a specified rectangle from a bitmap and its mask into another rectangle.
The function compresses/stretches the specified rectangle from the bitmap to fit the destination rectangle. The mask bitmap can be used as either a positive or negative mask. Masked pixels are not mapped to the destination rectangle.
A black and white (binary) mask bitmap is used. With aInvertMask=EFalse, black pixels in the mask bitmap stop corresponding pixels in the source bitmap from being transferred to the destination rectangle. With aInvertMask=ETrue, white pixels in the mask bitmap stop corresponding pixels in the source bitmap from being transferred to the destination rectangle.
If mask bitmap's display mode is EColor256, the function does AplhaBlending and ignores aInvertMask parameter.
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
Note: this member function uses rectangle sizes in pixels and does a stretch/compress blit using a linear DDA.
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virtual IMPORT_C void DrawBitmapMasked(const TRect &aDestRect, const CWsBitmap *aBitmap, const TRect &aSourceRect, const CWsBitmap
*aMaskBitmap, TBool aInvertMask);
Draws a specified rectangle from a wserv bitmap and its mask into another rectangle.
The function compresses/stretches the specified rectangle from the bitmap to fit the destination rectangle. The mask bitmap can be used as either a positive or negative mask. Masked pixels are not mapped to the destination rectangle.
A black and white (binary) mask bitmap is used. With aInvertMask=EFalse, black pixels in the mask bitmap stop corresponding pixels in the source bitmap from being transferred to the destination rectangle. With aInvertMask=ETrue, white pixels in the mask bitmap stop corresponding pixels in the source bitmap from being transferred to the destination rectangle.
If mask bitmap's display mode is EColor256, the function does AplhaBlending and ignores aInvertMask parameter.
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
Note: this member function uses rectangle sizes in pixels and does a stretch/compress blit using a linear DDA.
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virtual IMPORT_C void DrawText(const TDesC &aBuf, const TPoint &aPos);
Draws horizontal text with no surrounding box.
The appearance of the text is subject to the drawing mode, the font, pen colour, word justification and character justification.
A panic occurs if this function is called when there is no font: see UseFont()
.
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virtual IMPORT_C void DrawText(const TDesC &aBuf, const TRect &aBox, TInt aBaselineOffset, TTextAlign aHoriz=ELeft, TInt aLeftMrg=0);
Draws horizontal text within a cleared box.
The appearance of the text is subject to the drawing mode, the font, pen colour, word justification and character justification. It is also subject to the background brush (set brush to ENullBrush for no effect on background).
A panic occurs if this function is called when there is no font: see UseFont()
.
Note: the text is clipped to the box. You must ensure that the specified string is not too large.
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virtual IMPORT_C void Clear();
Clears the whole window.
The cleared area is filled with the current brush colour.
virtual IMPORT_C void Clear(const TRect &aRect);
Clears a rectangular area of a window.
The cleared area is filled with the current brush colour.
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virtual IMPORT_C void CopyRect(const TPoint &anOffset, const TRect &aRect);
Copies a rectangle from any part of the screen into the window that the gc is active on.
The copy part of the operation applies to the whole rectangle, irrespective of whether or not it within the window, however the "paste" is clipped to the drawing area.
The rectangle is specified in window coordinates (if the top-left of the rectangle is (0,0) then the area of the screen it specifies has its top-left at the top left corner of the window, if it is (-10,-10) then it starts 10 pixels above and to the left of the window).
Note: shadows in the source rectangle will be copied. None of the area drawn to will gain shadowing (even if the window is already in shadow).
This version of this function is only really suitable for testing.
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virtual IMPORT_C void BitBlt(const TPoint &aPos, const CFbsBitmap *aBitmap);
Performs a bitmap block transfer.
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
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virtual IMPORT_C void BitBlt(const TPoint &aDestination, const CFbsBitmap *aBitmap, const TRect &aSource);
Performs a bitmap block transfer of a rectangular piece of a bitmap.
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
Note: if the rectangle aSource is larger than the bitmap then the bitmap will be padded with white.
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virtual IMPORT_C void BitBltMasked(const TPoint &aPoint, const CFbsBitmap *aBitmap, const TRect &aSourceRect, const CFbsBitmap
*aMaskBitmap, TBool aInvertMask);
Performs a masked bitmap block transfer of a memory resident source bitmap.
The mask bitmap can be used as either a positive or negative mask. Masked pixels are not mapped to the destination rectangle.
A black and white (binary) mask bitmap is used. With aInvertMask=EFalse, black pixels in the mask bitmap stop corresponding pixels in the source bitmap from being transferred to the destination rectangle. With aInvertMask=ETrue, white pixels in the mask bitmap stop corresponding pixels in the source bitmap from being transferred to the destination rectangle.
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
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virtual IMPORT_C void BitBlt(const TPoint &aPoint, const CWsBitmap *aBitmap);
Performs a bitmap block transfer on a bitmap to which the window server already has a handle.
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
This function should be used in preference to the CFbsBitmap
overload if the bitmap is to be used more than once, as it is a lot quicker.
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virtual IMPORT_C void BitBlt(const TPoint &aDestination, const CWsBitmap *aBitmap, const TRect &aSource);
Performs a bitmap block transfer of a rectangular piece of a bitmap to which the window server already has a handle.
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
This function should be used in preference to the CFbsBitmap
overload if the bitmap is to be used more than once, as it is a lot quicker.
Note: if the rectangle aSource is larger than the bitmap then the bitmap will be padded with white.
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virtual IMPORT_C void BitBltMasked(const TPoint &aPoint, const CWsBitmap *aBitmap, const TRect &aSourceRect, const CWsBitmap
*aMaskBitmap, TBool aInvertMask);
Performs a masked bitmap block transfer of a window server bitmap.
The mask bitmap can be used as either a positive or negative mask. Masked pixels are not mapped to the destination rectangle.
A black and white (binary) mask bitmap is used. With aInvertMask=EFalse, black pixels in the mask bitmap stop corresponding pixels in the source bitmap from being transferred to the destination rectangle. With aInvertMask=ETrue, white pixels in the mask bitmap stop corresponding pixels in the source bitmap from being transferred to the destination rectangle.
This function should be used in preference to the CFbsBitmap
overload if the bitmap is to be used more than once, as it is a lot quicker.
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
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virtual IMPORT_C void MapColors(const TRect &aRect, const TRgb *aColors, TInt aNumPairs=2, TBool aMapForwards=ETrue);
Re-maps pixel colours within a rectangle.
aColors is an array of paired colour values. The rectangle is scanned and the colour value of each pixel is looked up in the array, and if found is replaced by the value with which it is paired. The arguments specify the rectangle, the array of pairs, the number of pairs in the array, and the 'direction' of lookup. If no entry is found for the colour value of a given pixel it remains unchanged.
This function was designed for cursor display. A cursor is normally displayed as the XOR of the background against which it
appears. However in some graphics modes, certain colours XOR to very similar shades. MapColors()
allows more pleasing maps to be specified.
The effect of this function when applied to transparent pixels when the opaque flag is set is undefined. See SetOpaque()
.
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virtual IMPORT_C void DrawTextVertical(const TDesC &aText, const TPoint &aPos, TBool aUp);
Draws vertical text in the specified direction.
A panic occurs if this function is called when there is no font: see UseFont()
.
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virtual IMPORT_C void DrawTextVertical(const TDesC &aText, const TRect &aBox, TInt aBaselineOffset, TBool aUp, TTextAlign
aVert=ELeft, TInt aMargin=0);
Draws text vertically in the specified direction, within a box of the specified size.
A panic occurs if this function is called when there is no font: see UseFont()
.
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virtual IMPORT_C void SetDitherOrigin(const TPoint &aPoint);
Sets the origin used for colour dithering.
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virtual IMPORT_C TInt SetClippingRegion(const TRegion &aRegion);
Sets the clipping region.
Drawing is always clipped to the visible area of a window. The region specified by this function is in addition to that area.
This function always causes a flush of the window server buffer.
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virtual IMPORT_C void SetOpaque(TBool aDrawOpaque=ETrue);
Sets and unsets an opaque flag on the window. When drawing to a transparent window with the opaque flag set, drawing commands will not appear transparent. When drawing to a non-transparent window this command has no effect. The result of non-opaque drawing performed over the top of an area of the window to which opaque drawing has already been done is undefined. The result of opaque alpha blending or color mapping over the top of an area of the window to which opaque drawing has not already been done is undefined. This method is supported from version 8.1
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virtual IMPORT_C void SetFaded(TBool aFaded);
Sets whether the graphics context is faded.
Fading is used to make a window appear less colourful so that other windows stand out. For example, a window would be faded when a dialogue is displayed in front of it.
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virtual IMPORT_C void SetFadingParameters(TUint8 aBlackMap, TUint8 aWhiteMap);
Sets the fading parameters.
This function allows you to override the map used when drawing with a faded graphics context. However if you draw to a faded window with a faded graphics context, then fading on the graphics context is ignored and it will use the fading of the window.
Fading is used to make a window appear less colourful so that other windows stand out. For example, a window would be faded when a dialogue is displayed in front of it.
You can either make a faded window closer to white or closer to black. The fading map allows you to over-ride the default
fading parameters set in RWsSession::SetDefaultFadingParameters()
.
Fading re-maps colours to fall between the specified black and white map values. If aBlackMap=0 and aWhiteMap=255 then the colours are mapped unchanged. As the values converge, the colours are mapped to a smaller range, so the differences between colours in the faded graphics context decrease. If the values are reversed then the colours are inverted (i.e. where the gc would be black, it is now white).
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virtual IMPORT_C TInt AlphaBlendBitmaps(const TPoint &aDestPt, const CFbsBitmap *aSrcBmp, const TRect &aSrcRect, const CFbsBitmap
*aAlphaBmp, const TPoint &aAlphaPt);
Performs an alpha blending of the source data, aSrcBmp, with the window, using the data from aAlphaBmp as an alpha blending factor. The formula used is: (S * A + W * (255 - A)) / 255, where:
S - a pixel from aSrcBmp;
W - a pixel from the window;
A - a pixel from aAlphaBmp; The contents of source and alpha bitmap are preserved. The calculated alpha blended pixels are
written to the destination - the window image. The effect of this function when applied to transparent pixels when the opaque
flag is set is undefined. See SetOpaque()
.
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
This method is supported from version 8.1
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virtual IMPORT_C TInt AlphaBlendBitmaps(const TPoint &aDestPt, const CWsBitmap *aSrcBmp, const TRect &aSrcRect, const CWsBitmap
*aAlphaBmp, const TPoint &aAlphaPt);
The method performs an alpha blending of the source data, aSrcBmp, with the window, using the data from aAlphaBmp as an alpha blending factor. For information on how this function works, see the other overload.
Windows that store their redraw commands will only store drawing position and a handle to bitmaps that are drawn in it. The bitmap handle is just a pointer to the bitmap in the FBSERV heap. At some point later WSERV may need to draw that window again and it will just replay the stored commands including the draw bitmap. However, if the client has changed the content of the bitmap, WSERV will effectively draw a different bitmap when it replays the commands.
This method is supported from version 8.1
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protected: virtual IMPORT_C TInt APIExtension(TUid aUid, TAny *&aOutput, TAny *aInput);
APIExtension can contain as many additional methods as is required by CGraphicsContext
after its original conception. It takes 3 parameters. Function is exported due to constrains of retaining BC with earlier
versions. This is not used directly by external methods, instead it is called by a named method in CGraphicsContext
which passes the relivant arguements including an unique identifier for the required action.
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private: virtual IMPORT_C void Reserved_CGraphicsContext_2();
A reserved virtual function for future use.
virtual IMPORT_C void DrawWsGraphic(const TWsGraphicId &aId, const TRect &aDestRect);
Draws an abstract artwork. It does nothing if aDestRect values fall outside the window area.
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virtual IMPORT_C void DrawWsGraphic(const TWsGraphicId &aId, const TRect &aDestRect, const TDesC8 &aData);
Draws an abstract artwork. It does nothing if aDestRect values fall outside the window area.
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private: virtual IMPORT_C void Reserved_CWindowGc_5();