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SYMBIAN OS V9.4

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#include <AnimationGroup.h>
Link against: animation.lib

Class CAnimationGroup

class CAnimationGroup : public CAnimation;

Description

Handles groups of other animations.

When it is appropriate to have several animations starting and stopping together, add them all to an animation group and control them through that.

In addition to making the code easier to both read and write, the animation group handles synchronisation issues which can occur when issuing a sequence of asynchronous requests.

Care must be taken to remove an animation from any groups it may have been added to before deleting it.

Derivation

Members

Defined in CAnimationGroup:

Inherited from CBase:


Member functions


Animations()const

IMPORT_C const RPointerArray< CAnimation >& Animations() const;

Description

Returns a reference to the array of animations being grouped.

It is intended for animations to be added to and removed from this array directly.

Return value

const RPointerArray< CAnimation > &

the array of animations currently held in the group.


Animations()

IMPORT_C RPointerArray< CAnimation >& Animations();

Description

Returns a reference to the array of animations being grouped.

It is intended for animations to be added to and removed from this array directly.

Return value

RPointerArray< CAnimation > &

the array of animations currently held in the group.


Start(const TAnimationConfig &)

virtual void Start(const TAnimationConfig &aConfig);

Description

Starts all of the animations.

Parameters

const TAnimationConfig &aConfig

Specifies run time attributes of the animation


Stop()

virtual void Stop();

Description

Stops all of the animations.


Pause()

virtual void Pause();

Description

Pauses all of the animations.


Resume()

virtual void Resume();

Description

Resumes all of the animations.


Hold()

virtual void Hold();

Description

Hold all of the animations.


Unhold()

virtual void Unhold();

Description

Unhold all of the animations.


Freeze()

virtual void Freeze();

Description

Freeze all of the animations.


Unfreeze()

virtual void Unfreeze();

Description

Unfreeze all of the animations.


SetPosition(const TPoint &)

virtual void SetPosition(const TPoint &aPoint);

Description

Set the position of all the animations.

Note that this will cause all the animations to be in the same place, which is unlikely to be a desired effect. It is implemented here for completeness.

Parameters

const TPoint &aPoint

The new location of the top left corner of the animation, relative to the window in which it is to be drawn


CAnimationGroup_Reserved1()

protected: IMPORT_C virtual void CAnimationGroup_Reserved1();

Description

Reserved for future use


CAnimationGroup_Reserved2()

protected: IMPORT_C virtual void CAnimationGroup_Reserved2();

Description

Reserved for future use