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class CAnim : public CBase, public MEventHandler;
Server side animated object base interface.
Animations implement this interface, which is called by the window server to pass commands from clients, perform a step in the animation, or to pass window server events (if required) so that the animation can handle them before the application.
The functions are all pure virtual, and must be implemented in the derived class to provide server side behaviour. The functions
will be called by the window server with optional arguments passed in from the client side animation class RAnim
.
You should derive from CWindowAnim
, CFreeTimerWindowAnim
or CSpriteAnim
, depending on whether the animation is to draw to a sprite or a window, rather than directly from this class.
The derived class is constructed in the DLL factory class CAnimDll::CreateInstanceL(TInt)
function.
The operation to perform an animation step is called by the window server on a timer. The timing properties are set through
an MAnimGeneralFunctions
member, which also provides other utility functions.
MEventHandler
- Event handler interface.
CBase
-
Base class for all classes to be instantiated on the heap.
CAnim
- Server side animated object base interface.
Defined in CAnim
:
Animate(TDateTime *)
Main animation function, called by the window server.Command(TInt,TAny *)
Implements client-side initiated commands.CommandReplyL(TInt,TAny *)
Implements client-side initiated commands, returning a value.HandleNotification(const TWsEvent &)
Reserved1()const
Reserved2()const
Reserved3()const
iFunctions
Pointer to a class containing functions implemented by the window server.Inherited from CBase
:
Delete(CBase *)
Deletes the specified object.Extension_(TUint,TAny *&,TAny *)
Extension function operator new(TUint)
Allocates the object from the heap and then initialises its contents to binary z...operator new(TUint,TAny *)
Initialises the object to binary zeroes.operator new(TUint,TLeave)
Allocates the object from the heap and then initialises its contents to binary z...operator new(TUint,TLeave,TUint)
Allocates the object from the heap and then initialises its contents to binary z...operator new(TUint,TUint)
Allocates the object from the heap and then initialises its contents to binary z...Inherited from MEventHandler
:
OfferRawEvent(const TRawEvent &)
Handles raw events.virtual TInt CommandReplyL(TInt aOpcode, TAny *aArgs)=0;
Implements client-side initiated commands, returning a value.
The window server calls this function in response to application calls to the client side command function RAnim::CommandReplyL(). The arguments passed to the function by the window server are the same as were used on the client side function call.
This function returns values to the client side, and should be used to return error codes for commands which might leave.
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RAnim
Client-side handle to a server-side animation class.virtual void Command(TInt aOpcode, TAny *aArgs)=0;
Implements client-side initiated commands.
The window server calls this function in response to application calls to the client side command function RAnim::Command(TInt,const TPtrC8 &)
. The arguments passed to the function by the window server are the same as were used on the client side function call.
Because this function does not return errors, it is not safe for commands which might leave.
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RAnim
Client-side handle to a server-side animation class.virtual void Animate(TDateTime *aDateTime)=0;
Main animation function, called by the window server.
The drawing code which implements a given animation should be provided here.
This function is called at a frequency determined by the SetSync() helper function. Note that if sync is not set, then this function will never be called. This effect can be exploited to use the animation framework, with its server side speed, for what are strictly not animations, e.g. for streaming video images.
The aDateTime parameter will be null if the current time (as determined by the window server) matches the time implied by the sync period, modulo normalisation, otherwise it will contain a valid (non-normalised) time.
Normalisation is to some specified granularity, for example if one minute is specified as the animation frequency, then in effect the window server will decide whether the implied time is correct to the minute, but not to the second.
Implied time is the time implied by the (normalised) actual time of the previous animation call plus the sync interval. For example if the last call was at time 't' and the sync interval is 1 second then if the time at this call is t + 1 second, then actual time and implied time match and the value placed into aDateTime will be NULL.
Cases in which the two may not match include, for example, system time having been reset between animation calls (perhaps
British Summer Time
or other daylight saving time has just come into effect). The intention is that when system time changes, a mechanism is
provided to alert the animation code and allow it to reset itself. The assumption is that somewhere in its initialisation
code, the animation will have performed a CAnimFunctions utility call to set a base time, which is then implicitly tracked
by incrementing by a suitable interval; when aDateTime is non-NULL after a call to CAnim::Animate(TDateTime *)
, base time should be reset.
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protected: MAnimGeneralFunctions * iFunctions;
Pointer to a class containing functions implemented by the window server.
These are available to any CAnim derived class.
Note that this value is automatically set for you by the animation framework. You do not need to assign a value to this pointer.