Audio Effects (PRO only)
AudioSources and the AudioListener can have filter components applied, by adding the filter components to the same GameObject the AudioSource or AudioListener is on. Filter effects are serialized in the component order as seen here:
Enabling/Disabling a filter component will bypass the filter. Though highly optimized, some filters are still CPU intensive. Audio CPU usage can monitored in the profiler under the Audio Tab.
See these pages for more information on each filter type:
Page last updated: 2010-09-20