AudioReverbFilter
.density
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AudioReverbFilter
AudioReverbFilter
.density
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AudioReverbFilter
All Members
Variables
decayHFRatio
decayTime
density
diffusion
dryLevel
hfReference
lFReference
reflectionsDelay
reflectionsLevel
reverbDelay
reverbLevel
reverbPreset
room
roomHF
roomLF
roomRolloff
Inherited Variables
animation
audio
camera
collider
constantForce
enabled
gameObject
guiText
guiTexture
hideFlags
hingeJoint
light
name
networkView
particleEmitter
renderer
rigidbody
tag
transform
Inherited Functions
BroadcastMessage
CompareTag
GetComponent
GetComponent.<T>
GetComponentInChildren
GetComponentInChildren.<T>
GetComponents
GetComponents.<T>
GetComponentsInChildren
GetComponentsInChildren.<T>
GetInstanceID
SendMessage
SendMessageUpwards
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
var
density :
float
Description
Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.