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The Audio Reverb Filter takes an Audio Clip and distortionates it in a
way to create a personalized reverb effect.
Note: This filter is only available in the PRO version.
reverbPreset |
Set/Get reverb preset properties |
dryLevel |
Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0. |
room |
Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0. |
roomHF |
Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. |
roomRolloff |
Rolloff factor for room effect. Ranges from 0.0 to 10.0. Default is 10.0 |
decayTime |
Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0. |
decayHFRatio |
Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5. |
reflectionsLevel |
Early reflections level relative to room effect in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0. |
reflectionsDelay |
Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0. |
reverbLevel |
Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0. |
reverbDelay |
Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04. |
diffusion |
Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0. |
density |
Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0. |
hfReference |
Reference high frequency in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0. |
roomLF |
Room effect low-frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. |
lFReference |
Reference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0. |
enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. |
transform |
The Transform attached to this GameObject (null if there is none attached). |
rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
camera |
The Camera attached to this GameObject (null if there is none attached). |
light |
The Light attached to this GameObject (null if there is none attached). |
animation |
The Animation attached to this GameObject (null if there is none attached). |
constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
renderer |
The Renderer attached to this GameObject (null if there is none attached). |
audio |
The AudioSource attached to this GameObject (null if there is none attached). |
guiText |
The GUIText attached to this GameObject (null if there is none attached). |
networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached) |
guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached) |
collider |
The Collider attached to this GameObject (null if there is none attached). |
hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
gameObject |
The game object this component is attached to. A component is always attached to a game object. |
tag |
The tag of this game object. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponent.<T> |
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GetComponent |
Returns the component with name type if the game object has one attached, null if it doesn't. |
GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInChildren.<T> |
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GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInChildren.<T> |
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GetComponents |
Returns all components of Type type in the GameObject. |
GetComponents.<T> |
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CompareTag |
Is this game object tagged tag? |
SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour |
SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Instantiate.<T> |
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Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |