AudioReverbFilter
.room
Manual
Reference
Scripting
Scripting
>
Runtime Classes
>
AudioReverbFilter
AudioReverbFilter
.room
Menu
Overview
Runtime Classes
Attributes
Enumerations
Editor Classes
Enumerations
History
Index
AudioReverbFilter
All Members
Variables
decayHFRatio
decayTime
density
diffusion
dryLevel
hfReference
lFReference
reflectionsDelay
reflectionsLevel
reverbDelay
reverbLevel
reverbPreset
room
roomHF
roomLF
roomRolloff
Inherited Variables
animation
audio
camera
collider
constantForce
enabled
gameObject
guiText
guiTexture
hideFlags
hingeJoint
light
name
networkView
particleEmitter
renderer
rigidbody
tag
transform
Inherited Functions
BroadcastMessage
CompareTag
GetComponent
GetComponent.<T>
GetComponentInChildren
GetComponentInChildren.<T>
GetComponents
GetComponents.<T>
GetComponentsInChildren
GetComponentsInChildren.<T>
GetInstanceID
SendMessage
SendMessageUpwards
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
var
room :
float
Description
Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0.