var bendingStiffness : float
Description
Bending stiffness of the cloth.
Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better results - and performance.
transform.GetComponent(Cloth).bendingStiffness = 1;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.GetComponent<Cloth>().bendingStiffness = 1;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
transform.GetComponent[of Cloth]().bendingStiffness = 1