var useGravity : bool
Description
Should gravity affect the cloth simulation?
transform.GetComponent(Cloth).useGravity =
false;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.GetComponent<Cloth>().useGravity =
false;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
transform.GetComponent[of Cloth]().useGravity =
false