var stretchingStiffness : float
Description
Stretching stiffness of the cloth.
Must be greater than zero and smaller or equal to one.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better results - and performance.
transform.GetComponent(Cloth).stretchingStiffness = 1;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.GetComponent<Cloth>().stretchingStiffness = 1;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
transform.GetComponent[of Cloth]().stretchingStiffness = 1