static function Log (message : object) : void
Description
Logs message to the Unity Console.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
Debug.Log(
"Hello");
}
}
static function Log (message : object, context : Object) : void
Description
Logs message to the Unity Console.
When you select the message in the console a connection to the context object will be drawn.
This is very useful if you want know on which object an error occurs.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
Debug.Log(
"Hello", gameObject);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
Debug.Log('Hello', gameObject)