Debug.Log Manual     Reference     Scripting  
Scripting > Runtime Classes > Debug
Debug.Log

static function Log (message : object) : void

Description

Logs message to the Unity Console.

JavaScripts
Debug.Log ("Hello");

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
Debug.Log("Hello");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
Debug.Log('Hello')

static function Log (message : object, context : Object) : void

Description

Logs message to the Unity Console.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.

JavaScripts
Debug.Log ("Hello", gameObject);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
Debug.Log("Hello", gameObject);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
Debug.Log('Hello', gameObject)