static function LogError (message : object) : void
Description
A variant of Debug.Log that logs an error message to the console.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform memberVariable;
void Awake() {
if (memberVariable == null)
Debug.LogError(
"memberVariable must be set to point to a Transform.");
}
}
static function LogError (message : object, context : Object) : void
Description
A variant of Debug.Log that logs an error message to the console.
When you select the message in the console a connection to the context object will be drawn.
This is very useful if you want know on which object an error occurs.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform memberVariable;
void Awake() {
if (memberVariable == null)
Debug.LogError(
"memberVariable must be set to point to a Transform.", transform);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public memberVariable as
Transform def
Awake():
if memberVariable == null:
Debug.LogError('memberVariable must be set to point to a
Transform.', transform)