Debug.LogError Manual     Reference     Scripting  
Scripting > Runtime Classes > Debug
Debug.LogError

static function LogError (message : object) : void

Description

A variant of Debug.Log that logs an error message to the console.

JavaScripts
var memberVariable : Transform;
if(memberVariable == null)
Debug.LogError("memberVariable must be set to point to a Transform.");

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Transform memberVariable;
void Awake() {
if (memberVariable == null)
Debug.LogError("memberVariable must be set to point to a Transform.");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public memberVariable as Transform

def Awake():
if memberVariable == null:
Debug.LogError('memberVariable must be set to point to a Transform.')

static function LogError (message : object, context : Object) : void

Description

A variant of Debug.Log that logs an error message to the console.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.

JavaScripts
var memberVariable : Transform;
if(memberVariable == null)
Debug.LogError("memberVariable must be set to point to a Transform.", transform);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Transform memberVariable;
void Awake() {
if (memberVariable == null)
Debug.LogError("memberVariable must be set to point to a Transform.", transform);

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public memberVariable as Transform

def Awake():
if memberVariable == null:
Debug.LogError('memberVariable must be set to point to a Transform.', transform)