var autoRepaintOnSceneChange : bool
Description
Does the window automatically repaint whenever the scene has changed?
Editor Window that renders what the main camera is "seeing".
using UnityEngine;
using UnityEditor;
public class CameraViewer : EditorWindow {
Camera camera =
Camera.main;
RenderTexture renderTexture;
[
MenuItem(
"Example/Camera viewer")]
static void Init() {
EditorWindow editorWindow = GetWindow(typeof(CameraViewer));
editorWindow.autoRepaintOnSceneChange = true;
editorWindow.Show();
}
public void Awake () {
renderTexture =
new RenderTexture((
int)position.width,
(
int)position.height,
(
int)
RenderTextureFormat.ARGB32 );
}
public void Update() {
if(camera != null) {
camera.targetTexture = renderTexture;
camera.Render();
camera.targetTexture = null;
}
if(renderTexture.width != position.width ||
renderTexture.height != position.height)
renderTexture =
new RenderTexture((
int)position.width,
(
int)position.height,
(
int)
RenderTextureFormat.ARGB32 );
}
void OnGUI() {
GUI.DrawTexture(
new Rect( 0.0f, 0.0f, position.width, position.height), renderTexture );
}
}