function OnFocus () : void
Description
Called when the window gets keyboard focus.
See Also: OnLostFocus.
Preview your camera in ortographic mode when you select the window.
class OrthographicPreviewer
extends EditorWindow {
var renderTexture :
RenderTexture;
var camera =
Camera.main;
@
MenuItem(
"Example/Camera Selector")
static function Init() {
var window = GetWindow(OrthographicPreviewer);
window.Show();
}
function Awake () {
renderTexture =
new RenderTexture(position.width, position.height,
RenderTextureFormat.ARGB32 );
}
function OnInspectorUpdate() {
this.Repaint();
}
function OnGUI() {
if(
GUILayout.Button(
"Close")) {
camera.orthographic =
false;
this.Close();
}
GUI.DrawTexture(
Rect( 0.0f, 50.0f, position.width, position.height), renderTexture);
}
function OnFocus() {
Selection.activeTransform = camera.transform;
camera.orthographic = true;
}
function Update() {
if(camera != null) {
camera.targetTexture = renderTexture;
camera.Render();
camera.targetTexture = null;
}
if(renderTexture.width != position.width || renderTexture.height != position.height)
renderTexture =
new RenderTexture(position.width,
position.height,
RenderTextureFormat.ARGB32 );
}
function OnLostFocus() {
camera.orthographic =
false;
}
}