Description
Point filtering - texture pixels become blocky up close.
See Also: Texture.filterMode, texture assets.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
renderer.material.mainTexture.filterMode =
FilterMode.Point;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
renderer.material.mainTexture.filterMode =
FilterMode.Point