FilterMode.Trilinear Manual     Reference     Scripting  
Scripting > Enumerations > FilterMode
FilterMode.Trilinear

FilterMode.Trilinear

Description

Trilinear filtering - texture samples are averaged and also blended between mipmap levels.

RenderTextures do not support mipmaps, so this setting reverts to Bilinear for those. See Also: Texture.filterMode, texture assets.

JavaScripts
renderer.material.mainTexture.filterMode = FilterMode.Trilinear;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
renderer.material.mainTexture.filterMode = FilterMode.Trilinear;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
renderer.material.mainTexture.filterMode = FilterMode.Trilinear