var useWorldSpace : bool
Description
If enabled, the lines are defined in world space.
This means the object's position is ignored, and the lines are rendered around world origin.
function Start() {
var lineRenderer : LineRenderer;
lineRenderer = gameObject.AddComponent(LineRenderer);
lineRenderer.useWorldSpace =
false;
lineRenderer.material =
new Material (
Shader.Find(
"Particles/Additive"));
lineRenderer.SetColors(
Color.red,
Color.yellow);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
LineRenderer lineRenderer;
lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.useWorldSpace =
false;
lineRenderer.material =
new Material(
Shader.Find(
"Particles/Additive"));
lineRenderer.SetColors(
Color.red,
Color.yellow);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
lineRenderer as LineRenderer
lineRenderer = gameObject.AddComponent[of LineRenderer]()
lineRenderer.useWorldSpace =
false lineRenderer.material =
Material(
Shader.Find('Particles/Additive'))
lineRenderer.SetColors(
Color.red,
Color.yellow)