Set the number of line segments.
var c1 :
Color =
Color.yellow;
var c2 :
Color =
Color.red;
var lengthOfLineRenderer :
int = 20;
function Start() {
var lineRenderer : LineRenderer = gameObject.AddComponent(LineRenderer);
lineRenderer.material =
new Material (
Shader.Find(
"Particles/Additive"));
lineRenderer.SetColors(c1, c2);
lineRenderer.SetWidth(0.2,0.2);
lineRenderer.SetVertexCount(lengthOfLineRenderer);
}
function Update() {
var lineRenderer : LineRenderer = GetComponent(LineRenderer);
for(
var i :
int = 0; i < lengthOfLineRenderer; i++) {
var pos :
Vector3 =
Vector3(i * 0.5,
Mathf.Sin(i +
Time.time), 0);
lineRenderer.SetPosition(i, pos);
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Color c1 =
Color.yellow;
public Color c2 =
Color.red;
public int lengthOfLineRenderer = 20;
void Start() {
LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.material =
new Material(
Shader.Find(
"Particles/Additive"));
lineRenderer.SetColors(c1, c2);
lineRenderer.SetWidth(0.2F, 0.2F);
lineRenderer.SetVertexCount(lengthOfLineRenderer);
}
void Update() {
LineRenderer lineRenderer = GetComponent<LineRenderer>();
int i = 0;
while (i < lengthOfLineRenderer) {
Vector3 pos =
new Vector3(i * 0.5F,
Mathf.Sin(i +
Time.time), 0);
lineRenderer.SetPosition(i, pos);
i++;
}
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public c1 as
Color =
Color.yellow public c2 as
Color =
Color.red public lengthOfLineRenderer as
int = 20
def
Start():
lineRenderer as LineRenderer = gameObject.AddComponent[of LineRenderer]()
lineRenderer.material =
Material(
Shader.Find('Particles/Additive'))
lineRenderer.SetColors(c1, c2)
lineRenderer.SetWidth(0.2F, 0.2F)
lineRenderer.SetVertexCount(lengthOfLineRenderer)
def
Update():
lineRenderer as LineRenderer = GetComponent[of LineRenderer]()
i as
int = 0
while i < lengthOfLineRenderer:
pos as
Vector3 =
Vector3((i * 0.5F),
Mathf.Sin((i +
Time.time)), 0)
lineRenderer.SetPosition(i, pos)
i++