function SetColors (start : Color, end : Color) : void
Description
Set the line color at the start and at the end.
var c1 :
Color =
Color.white;
var c2 :
Color =
Color(1,1,1,0);
function Start() {
var lineRenderer : LineRenderer = gameObject.AddComponent(LineRenderer);
lineRenderer.material =
new Material (
Shader.Find(
"Particles/Additive"));
lineRenderer.SetColors(c1, c2);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Color c1 =
Color.white;
public Color c2 =
new Color(1, 1, 1, 0);
void Start() {
LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.material =
new Material(
Shader.Find(
"Particles/Additive"));
lineRenderer.SetColors(c1, c2);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public c1 as
Color =
Color.white public c2 as
Color =
Color(1, 1, 1, 0)
def
Start():
lineRenderer as LineRenderer = gameObject.AddComponent[of LineRenderer]()
lineRenderer.material =
Material(
Shader.Find('Particles/Additive'))
lineRenderer.SetColors(c1, c2)