MasterServer.RequestHostList Manual     Reference     Scripting  
Scripting > Runtime Classes > MasterServer
MasterServer.RequestHostList

static function RequestHostList (gameTypeName : string) : void

Description

Request a host list from the master server.

The list is available through MasterServer.PollHostList when it has arrived.

JavaScripts
function Awake() {
// Make sure list is empty and request a new list
MasterServer.ClearHostList();
MasterServer.RequestHostList("LarusTest");
}

function Update() {
// If any hosts were received, display game name, the clear host list again
if (MasterServer.PollHostList().Length != 0) {
var hostData: HostData[] = MasterServer.PollHostList();
for (var i : int = 0; i < hostData.Length; i++)
Debug.Log("Game name: " + hostData[i].gameName);
MasterServer.ClearHostList();
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
MasterServer.ClearHostList();
MasterServer.RequestHostList("LarusTest");
}
void Update() {
if (MasterServer.PollHostList().Length != 0) {
HostData[] hostData = MasterServer.PollHostList();
int i = 0;
while (i < hostData.Length) {
Debug.Log("Game name: " + hostData[i].gameName);
i++;
}
MasterServer.ClearHostList();
}
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
MasterServer.ClearHostList()
MasterServer.RequestHostList('LarusTest')

def Update():
if MasterServer.PollHostList().Length != 0:
hostData as (HostData) = MasterServer.PollHostList()
i as int = 0
while i < hostData.Length:
Debug.Log(('Game name: ' + hostData[i].gameName))
i++
MasterServer.ClearHostList()