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This is the data structure for holding individual host information.
The host list retreived from a master server uses this class to represent individual hosts.
useNat |
Does this server require NAT punchthrough? |
gameType |
The type of the game (like "MyUniqueGameType") |
gameName |
The name of the game (like John Doe's Game) |
connectedPlayers |
Currently connected players |
playerLimit |
Maximum players limit |
ip |
Server IP address |
port |
Server port |
passwordProtected |
Does the server require a password? |
comment |
A miscellaneous comment (can hold data) |
guid |
The GUID of the host, needed when connecting with NAT punchthrough. |