var colors : Color[]
Description
Returns the vertex colors of the mesh.
If no vertex colors are available an empty array will be returned.
function Start () {
var mesh : Mesh = GetComponent(
MeshFilter).mesh;
var vertices :
Vector3[] = mesh.vertices;
var colors :
Color[] =
new Color[vertices.Length];
for (
var i = 0; i < vertices.Length;i++)
colors[i] =
Color.Lerp(
Color.red,
Color.green, vertices[i].y);
mesh.colors = colors;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
Mesh mesh = GetComponent<
MeshFilter>().mesh;
Vector3[] vertices = mesh.vertices;
Color[] colors =
new Color[vertices.Length];
int i = 0;
while (i < vertices.Length) {
colors[i] =
Color.Lerp(
Color.red,
Color.green, vertices[i].y);
i++;
}
mesh.colors = colors;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
mesh as Mesh = GetComponent[of
MeshFilter]().mesh
vertices as (
Vector3) = mesh.vertices
colors as (
Color) = array[of
Color](vertices.Length)
i as
int = 0
while i < vertices.Length:
colors[i] =
Color.Lerp(
Color.red,
Color.green, vertices[i].y)
i++
mesh.colors = colors