var subMeshCount : int
Description
The number of submeshes. Every material has a separate triangle list.
See Also: GetTriangles, SetTriangles.
function Start() {
var mesh : Mesh = GetComponent(
MeshFilter).mesh;
Debug.Log(
"Submeshes: " + mesh.subMeshCount);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
Mesh mesh = GetComponent<
MeshFilter>().mesh;
Debug.Log(
"Submeshes: " + mesh.subMeshCount);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
mesh as Mesh = GetComponent[of
MeshFilter]().mesh
Debug.Log(('Submeshes: ' + mesh.subMeshCount))