Description
The second texture coordinate set of the mesh, if present.
function Start () {
var mesh : Mesh = GetComponent(
MeshFilter).mesh;
var vertices :
Vector3[] = mesh.vertices;
var uvs :
Vector2[] =
new Vector2[vertices.Length];
for (
var i = 0 ; i < uvs.Length; i++)
uvs[i] =
Vector2 (vertices[i].x, vertices[i].z);
mesh.uv2 = uvs;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
Mesh mesh = GetComponent<
MeshFilter>().mesh;
Vector3[] vertices = mesh.vertices;
Vector2[] uvs =
new Vector2[vertices.Length];
int i = 0;
while (i < uvs.Length) {
uvs[i] =
new Vector2(vertices[i].x, vertices[i].z);
i++;
}
mesh.uv2 = uvs;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
mesh as Mesh = GetComponent[of
MeshFilter]().mesh
vertices as (
Vector3) = mesh.vertices
uvs as (
Vector2) = array[of
Vector2](vertices.Length)
i as
int = 0
while i < uvs.Length:
uvs[i] =
Vector2(vertices[i].x, vertices[i].z)
i++
mesh.uv2 = uvs