function OnConnectedToServer () : void
Description
Called on the client when you have successfully connected to a server
function OnConnectedToServer() {
Debug.Log(
"Connected to server");
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnConnectedToServer() {
Debug.Log(
"Connected to server");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def OnConnectedToServer():
Debug.Log('Connected to server')