Network.SetReceivingEnabled Manual     Reference     Scripting  
Scripting > Runtime Classes > Network
Network.SetReceivingEnabled

static function SetReceivingEnabled (player : NetworkPlayer, group : int, enabled : bool) : void

Description

Enable or disables the reception of messages in a specific group number from a specific player.

You can use the when you do not want any network messages coming in for processing at the moment, and then enable it later when you are ready. This is useful to stop network messages until a level is loaded, for example.

JavaScripts
// Stop receiving messages in group 0 from all players (clients)
for (var player : NetworkPlayer in Network.connections)
Network.SetReceivingEnabled(player, 0, false);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
foreach (NetworkPlayer player in Network.connections) {
Network.SetReceivingEnabled(player, 0, false);
}
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
for player as NetworkPlayer in Network.connections:
Network.SetReceivingEnabled(player, 0, false)