function OnPlayerConnected (player : NetworkPlayer) : void
Description
Called on the server whenever a new player has successfully connected.
private var playerCount:
int = 0;
function OnPlayerConnected(player:
NetworkPlayer) {
Debug.Log(
"Player " + playerCount++ +
" connected from " + player.ipAddress +
":" + player.port);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
private int playerCount = 0;
void OnPlayerConnected(
NetworkPlayer player) {
Debug.Log(
"Player " + playerCount++ +
" connected from " + player.ipAddress +
":" + player.port);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
private playerCount as
int = 0
def OnPlayerConnected(player as
NetworkPlayer):
Debug.Log(((((('Player ' + (playerCount++)) + ' connected from ') + player.ipAddress) + ':') + player.port))