Description
The NetworkPlayer who owns this network view.
function OnNetworkInstantiate (info :
NetworkMessageInfo) {
if (!networkView.isMine)
Debug.Log(
"New object instantiated by " + networkView.owner);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnNetworkInstantiate(
NetworkMessageInfo info) {
if (!networkView.isMine)
Debug.Log(
"New object instantiated by " + networkView.owner);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def OnNetworkInstantiate(info as
NetworkMessageInfo):
if not networkView.isMine:
Debug.Log(('New object instantiated by ' + networkView.owner))