var eulerAngles : Vector3
Description
Returns the euler angle representation of the rotation.
A rotation that rotates euler.z degrees around the z axis, euler.x degrees around the x axis, and euler.y degrees around the y axis (in that order).
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Quaternion rotation =
Quaternion.identity;
void Awake() {
rotation.eulerAngles =
new Vector3(0, 30, 0);
print(rotation.eulerAngles.y);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public rotation as Quaternion =
Quaternion.identity def
Awake():
rotation.eulerAngles =
Vector3(0, 30, 0)
print(rotation.eulerAngles.y)