function ToAngleAxis (out angle : float, out axis : Vector3) : void
Description
Converts a rotation to angle-axis representation.
var angle = 0.0;
var axis =
Vector3.zero;
transform.rotation.ToAngleAxis(angle, axis);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float angle = 0.0F;
public Vector3 axis =
Vector3.zero;
void Awake() {
transform.rotation.ToAngleAxis(out angle, out axis);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public angle as single = 0.0F
public axis as
Vector3 =
Vector3.zero def
Awake():
transform.rotation.ToAngleAxis(angle, axis)