var this[index : int] : float
Description
Access the x, y, z, w components using [0], [1], [2], [3] respectively.
var p : Quaternion;
p[3] = 0.5;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Quaternion p;
void Awake() {
p[3] = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public p as Quaternion
def
Awake():
p[3] = 0.5F