function OnDisable () : void
Description
This function is called when the scriptable object goes out of scope
This is also called when the object is destroyed and can be used for any cleanup code.
When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.
function OnDisable () {
print(
"script was removed");
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnDisable() {
print(
"script was removed");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnDisable():
print('script was removed')
OnDisable cannot be a co-routine.