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A class you can derive from if you want to create objects that don't need to be attached to game objects.
This is most useful for assets which are only meant to store data.
OnEnable |
This function is called when the object is loaded |
OnDisable |
This function is called when the scriptable object goes out of scope |
OnDestroy |
This function is called when the scriptable object will be destroyed. |
CreateInstance |
Creates an instance of a scriptable object with className. |
CreateInstance.<T> |
Creates an instance of a scriptable object with T. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Instantiate.<T> |
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Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |