Terrain
.Flush
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Terrain
.Flush
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Index
Terrain
All Members
Variables
basemapDistance
castShadows
detailObjectDensity
detailObjectDistance
editorRenderFlags
heightmapMaximumLOD
heightmapPixelError
lightmapIndex
terrainData
treeBillboardDistance
treeCrossFadeLength
treeDistance
treeMaximumFullLODCount
Functions
AddTreeInstance
Flush
GetPosition
SampleHeight
SetNeighbors
Class Variables
activeTerrain
Class Functions
CreateTerrainGameObject
Inherited Variables
animation
audio
camera
collider
constantForce
enabled
gameObject
guiText
guiTexture
hideFlags
hingeJoint
light
name
networkView
particleEmitter
renderer
rigidbody
tag
transform
useGUILayout
Inherited Functions
BroadcastMessage
CancelInvoke
CompareTag
GetComponent
GetComponent.<T>
GetComponentInChildren
GetComponentInChildren.<T>
GetComponents
GetComponents.<T>
GetComponentsInChildren
GetComponentsInChildren.<T>
GetInstanceID
Invoke
InvokeRepeating
IsInvoking
SendMessage
SendMessageUpwards
StartCoroutine
StopAllCoroutines
StopCoroutine
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
print
function
Flush () :
void
Description
Flushes any change done in the terrain so it takes effect.