MonoBehaviour.CancelInvoke Manual     Reference     Scripting  
Scripting > Runtime Classes > MonoBehaviour
MonoBehaviour.CancelInvoke

function CancelInvoke () : void

Description

Cancels all Invoke calls on this MonoBehaviour.

JavaScripts
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
var projectile : Rigidbody;
InvokeRepeating("LaunchProjectile", 2, 0.3);

// Cancels the repeating invoke call,
// when the user pressed the ctrl button
function Update() {
if (Input.GetButton ("Fire1"))
CancelInvoke();
}

function LaunchProjectile () {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (Input.GetButton("Fire1"))
CancelInvoke();

}
void LaunchProjectile() {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
void Awake() {
InvokeRepeating("LaunchProjectile", 2, 0.3F);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public projectile as Rigidbody

def Update():
if Input.GetButton('Fire1'):
CancelInvoke()

def LaunchProjectile():
instance = Instantiate(projectile)
instance.velocity = (Random.insideUnitSphere * 5)

def Awake():
InvokeRepeating('LaunchProjectile', 2, 0.3F)

function CancelInvoke (methodName : string) : void

Description

Cancels all Invoke calls with name methodName on this behaviour.

JavaScripts
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds

var projectile : Rigidbody;
InvokeRepeating("LaunchProjectile", 2, 0.3);

// Cancels the repeating invoke call,
// when the user pressed the ctrl button
function Update() {
if (Input.GetButton ("Fire1"))
CancelInvoke("LaunchProjectile");
}

function LaunchProjectile () {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (Input.GetButton("Fire1"))
CancelInvoke("LaunchProjectile");

}
void LaunchProjectile() {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
void Awake() {
InvokeRepeating("LaunchProjectile", 2, 0.3F);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public projectile as Rigidbody

def Update():
if Input.GetButton('Fire1'):
CancelInvoke('LaunchProjectile')

def LaunchProjectile():
instance = Instantiate(projectile)
instance.velocity = (Random.insideUnitSphere * 5)

def Awake():
InvokeRepeating('LaunchProjectile', 2, 0.3F)