static var frameCount : int
Description
The total number of frames that have passed (Read Only).
static private var lastRecalculation = -1;
static function RecalculateValue () {
if (lastRecalculation ==
Time.frameCount)
return;
ProcessData.AndDoSomeCalculations();
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
private static int lastRecalculation = -1;
static void RecalculateValue() {
if (lastRecalculation ==
Time.frameCount)
return;
ProcessData.AndDoSomeCalculations();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
private static lastRecalculation as
int = (-1)
static def RecalculateValue():
if lastRecalculation ==
Time.frameCount:
return ProcessData.AndDoSomeCalculations()