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The interface to get time information from Unity.
time |
The time this frame has started (Read Only). This is the time in seconds since the start of the game. |
timeSinceLevelLoad |
The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded. |
deltaTime |
The time in seconds it took to complete the last frame (Read Only). |
fixedTime |
The time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game. |
fixedDeltaTime |
The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed. |
maximumDeltaTime |
The maximum time a frame can take. Physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) |
smoothDeltaTime |
A smoothed out Time.deltaTime (Read Only). |
timeScale |
The scale at which the time is passing. This can be used for slow motion effects. |
frameCount |
The total number of frames that have passed (Read Only). |
realtimeSinceStartup |
The real time in seconds since the game started (Read Only). |
captureFramerate |
If captureFramerate is set to a value larger than 0, time will advance in |