var this[index : int] : float
Description
Access the x or y component using [0] or [1] respectively.
var p : Vector2;
p[1] = 5;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Vector2 p;
void Awake() {
p[1] = 5;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public p as Vector2
def
Awake():
p[1] = 5